Killing Floor

Killing Floor

Female Fleshpound
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Update: 30 Nov, 2014 @ 11:36am

--V0.95 Changelog-- (PooSH)
- Collision radius lowered to default
- Adjusted online head location
- VentEffects now are properly destroyed after FFP death
- Added Female Fleshpound MKII with adaptive skin feature: the more you shoot her the more resistance she gets to received damage type

--V0.93 Changelog-- (PooSH)
- FemaleFleshPound09_A.ukx, FemaleFleshPound_Snd.uax and FemaleFleshPound_T.utx renamed to FemaleFP_* to avoid further case mismatches.
- Lowered "Rage_Run" animation's rate (thanks to 3xzet)


--V0.92 Changelog-- (PooSH)
- New animation file: FemaleFleshPound09_A.ukx
- FemaleFleshPound_A.ukx is deprecated and can be deleted from Animations folder
- Windows clients check for Doom3Karma.ka file and enable/disable karma ragdoll animations depending of its existence
- Linux and Mac clients still are using bRagdolls config setting under [FemaleFPKarma FFPKarma] section in FemaleFPMut.ini.
- Both collision cylinders made wider (primary: 26->30, extended: 30->36)
- Head detection radius made slightly wider (7->8)
- Fixed hit animations
- FFP now plays hit animation only if received damage >= 100
- FFP can be flinch-locked only once in HoE, twice in Suicidal or 3 times on Hard and below
- Fixed a lot of Copy-Paste bugs that were referring to FP instead of FFP
- Fixed door breaking
- Modified DoorBash animation to call ClawDamageTarget() 3 times like male FP does
- Fixed Spin Damage
- Lowered Spin Damage to compensate bug fix
- Lowered damage of the first raged hit (52->45 on Normal, 91->78 on HoE)
- Fixed Rage Timer.
- Rage Timer is set to 30[+5] seconds. This is 3x longer than male FP has but it doesn't reset on loosing LoS (same as SuperFP)
- Male and Female FPs are not fighting each other anymore, cuz you know...
[todo] they should make love not war :)

Update: 22 May, 2014 @ 1:50pm

New animation file: FemaleFleshPound09_A.ukx
FemaleFleshPound_A.ukx is deprecated and can be deleted from Animations folder
Windows clients check for Doom3Karma.ka file and enable/disable karma ragdoll animations depending of its existence (thanks to Marco for an idea)
Linux and Mac clients still are using bRagdolls config setting under [FemaleFPKarma FFPKarma] section in FemaleFPMut.ini.
Both collision cylinders made wider (primary: 26->30, extended: 30->36)
Head detection radius made slightly wider (7->8)
Fixed hit animations
FFP now plays hit animation only if received damage >= 100
FFP can be flinch-locked only once in HoE, twice in Suicidal or 3 times on Hard and below
Fixed a lot of Copy-Paste bugs that were referring to FP instead of FFP
Fixed door breaking
Modified DoorBash animation to call ClawDamageTarget() 3 times like male FP does
Fixed Spin Damage
Lowered Spin Damage to compensate bug fix
Lowered damage of the first raged hit (52->45 on Normal, 91->78 on HoE)
Fixed Rage Timer.
Rage Timer is set to 30[+5] seconds. This is 3x longer than male FP has but it doesn't reset on loosing LoS (same as SuperFP)
Male and Female FPs are not fighting each other anymore, cuz you know...
[todo] they should make love not war

Update: 21 Oct, 2013 @ 3:40am

Fixed wrong value in mutator config that was causing the FFP not to spawn in game.

Update: 16 Oct, 2013 @ 2:39am

Intial Steamworks Release
Version 0.81