Audiosurf 2

Audiosurf 2

Hyperstar
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Update: 23 Oct, 2013 @ 6:26pm

Additions:

Created my own custom skywires, which are now stars. gimme some feedback leme know what you think.

Changes:

Removed the thin faint black rail that was near the bottom-mid on each side and replaced it with a thick color rail, It was kind of just floating there, sort of looked ugly for the theme. the new one floats too, but at least it doesnt look out of place.

Fixes:

Cam adjusted inward very slightly, for ship mode
Ship size reduced very slightly.

Future:

Started work on a surfer skin.

Update: 22 Oct, 2013 @ 10:49am

Hyperstar v1.3

Changes:

-Star on the buoy's (color blocks) were remodeled to be bigger,thicker and smoother and it also has correct color luminance on it, to match the buoys, should be a lot more visible now .
-Ship size was scaled down jus a tad
-Ending portal got an upgrade there was more detail added to it.
-Ship modes now use my new "realistic" light-up water. it makes ship modes look a lot better while still retaining almost the same feel as the wakeboard water. wakeboard still uses my first one, cant beat a classic.

Fixs:

-Ship mode: Tweaked the cam again, in my mind it feels more comfortable now, after playing on -11 distance for so long I started to notice something I think the game is set to dynamically adjust FOV when the cam is so far out, and really makes you dizzy after a while (certain fovs can really mess with you), so I toned it down some to minus 9 at the max, and -7 "average" play.

Update: 20 Oct, 2013 @ 9:26am

Hyperstar v1.2

Additions:

+ Custom ship model with its own texture as well, try em out tell me what ya think.
+ Custom block "hit" effect.
+ Custom made ending "portal" .

Changes:

• New texture for color star-buoys, they now have a slight shine to them.
• Slightly increased the size of star buoys In ship modes.
• Slightly adjusted the camera in ship modes.
- The camera in ship mode still needs tweaking to make water look better

Update: 19 Oct, 2013 @ 4:34am

-Fixed Puzzle block colors, they now resemble the theme of the skin pack, like in mono and wakeboard.
-Rails now dynamically scale to the track widths like I should of had from the start. meaning you can play a mode with any number of lanes and it will always look good
-Rings are scaled properly and fit even 7 lane mods, they also got slightly more hallow, for increased smoothness
-Added a floor under the water to help reduce black lines.
-increased mono thrusters length a bit to get more feel for speed.

Update: 18 Oct, 2013 @ 5:41am

-Changes v1.1

-Scaled blocks down a bit, mines a bit more than colors they shouldn't be so huge now that they blind you from seeing color blocks.
-Toned down glow a bit, I played some songs that had a "high grav" jump so to speak where you would get good jump "time" but you didn't go high at all... maybe a bug with the game or something that Dylan needs to tinker with, long story short when you get those kinds of jumps the glow from the rings(both) don't blind you as much now, sadly they can't go lower or it hurts the feel of the big jumps.
-Increased star particles a tad.
-Increased the brightness of the darkest purple blocks a tad (when music is the calmest.
-NEW IMPROVED air rings! They no longer smack you in the face and actually act as rings >.> this also means they got a pattern revamp. The text has been removed as well, as it was just adding clutter and was hard to read half the time
-Increased the boats spray up a tad for added dramatic affect

MONO IMPROVEMENTS AND FIX'S
-Added rails to along the side of the water so it cant leak out. >.> thus much improved visual appearance in MONO & wakeboard
-Camera fixed so your face isn't on the tack anymore (unless you like playing just to get dizzy and bored) It also scales now with intensity getting farther out, for enhanced feel.
-Removed transparent rails inside/top of water, didn't fit theme.
-Color blocks now play with the rest of the track correctly, and are not black 100% of the time. (a messed up texture was fixed)
-Ground Ring's scaled up not to clip into the track. (looks a lot better)

NOTES-

-Strange horizontal black lines seen in transparent objects like water and sky aura rails are not my fault, I'd fix that asap if I could but it's a bug with the game and all skins have them.
-The random flickering of water when mono is going slow is also a game bug nothing I can do.

Working on my own custom MONO model! Expect it within the next 2-3 days

Update: 17 Oct, 2013 @ 9:03pm

-Changes: Took off default cloud system, replaced with a "Nebula" background I felt it had a greater sense of "space", if anyone wants me to upload the cloud version as a seprate pack jus gimme a hollar

Update: 16 Oct, 2013 @ 9:48am