Left 4 Dead 2

Left 4 Dead 2

CompleteChoreographDS (Discontinued)
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Update: 24 May, 2020 @ 10:30am

- Corrected context applications for picking up a T1 shortly after calling out the store on The Passing Chapter 1 so that no more than a single survivor will say their respective pickup line

- Bots will specifically call out laser sights when they are picked up. The first bot to call it will say the line. (Many factors apply so that it doesn't get repeated. Thanks to Lt. Rocky for suggesting)

Update: 24 May, 2020 @ 7:36am

Hotfix: Moved one of Rochelle's DLC1_C6M1_IntoStore lines to when she picks up a weapon after calling out the store.

Update: 23 May, 2020 @ 4:58pm

- Moved a duplicate rule (PlayerRemarkWorldC6M2_AfterGate1Coach) and converted it to be PlayerRemarkWorldC6M2_InSewer1GamblerCoach (an extra variant for when Nick is close by)

- Coach may have a different line for the second gate if Ellis interacts with the first gate on The Passing - Chapter 2

- Formatted many things for The Passing, The Sacrifice, Crash Course.

- Certain lines for C6M2_OpenGateX will have a predelay to time it with the gate being open enough to pass through

- Fixed an issue where L4D2 survivors doesn't declare that they are incapicitated on The Passing - Port on Survival and Scavenge

- L4D2 survivors will voice a weapon pickup line after calling out the store on The Passing Chapter 1, then picking up a T1 weapon.

- Applied megamob warnings to the remaining survivors when opening the First gate on The passing chapter 2

- Fixed a broken rule for Rochelle so that she can confirm that the team is walking through sewage on The Passing - Chapter 2

- Angel Wedding Warnings will now make sure that Ellis is 400 hammer units away (800 units is too far for whispered tones)

- Fixed a duplicate rule for InfoRemc7m1_pretank04 for Francis

Update: 21 May, 2020 @ 8:16pm

Hotfix: Included IsNotSaidGoingToDieC5M5 criteria for Rochelle.

Update: 21 May, 2020 @ 8:12pm

- Added Criterias for GoingToDie complaints so that the survivor can't be in the saferoom to trigger it.

- Added a missing criterion for SaidGoingToDieC5M5 (Not a world context)

- Corrected context applications to reviving a survivor (both regularly, and ledges), healing themself, and healing others.

- Applied a criteria for Coach's survivor specific ConceptReviveFriendDownFinal so that it will never trigger on Dead Center - Chapter 1

- Got rid of two redundant revive rules for every applicable survivor.

- Nick's ConceptPlayerHealingOther C1 variant will now happen on Dead Center - Chapter 2

- Got rid of context applications on ConceptReviveFriendDownFinal

- Corrected EllisCrying criterion so that Ellis will now properly say the next line for his revive.

Update: 20 May, 2020 @ 8:31pm

- Deleted lingering "NotSurvivalMode" criterias in certain rules

- Got rid of irrelevant speaks for ConceptCallForRescue (No LostCalls should be in there)

- Changed the two lines Bill will say when he restarts the Generator on Crash Course

- The remaining safehouse and chapter 1 intros should now follow their respective formats

- Corrected a line in a potential saferoom convo on The Passing Chapter 2

- Corrected an incorrect rule used for Nick's PlayerTransition for Hard Rain - Chapter 3

- Corrected an incorrect context application for WarnHeardSpitter (Both for the c1 and generic variants)

- L4D2 survivors will now have cola pickup rules for both picking up the cola bottle for the very first time (world) and subsequent pickups

- Moved Coach's FriendlyFire15 scene to his C1M1 variant.

Update: 19 May, 2020 @ 7:33pm

- Removed unnecessary context applications for the ends of saferoom/chapter 1 intros (Many campaigns).

- Removed L4D2 survivor rules for leaving the saferoom on The Passing - Chapters 2 and 3 (That does NOT prompt a genuine voiceline response - Generic variants already exist)

- Optimized C7M3WaveOver to preserve the same functionality and use less materials

- Got rid of the Talk context application when spotting the "rescue vehicle" on The Sacrifice.

- Saferoom intro rules that activate via TalkIdle that does not have the "NotInCombat" criteria will now have it to remain consistent with the other maps. (Same applies for not having IsInStartArea)

- Removed a rule for Ellis leaving the starting area on Dark Carnival - Chapter 1 (Generic variant exists)

- Got rid of unnecessary criteria for the intro responses for The Parish - Chapter 5

- Applied SaidLeavingSafeArea to leaving the saferoom on The Parish - Chapter 5 to avoid the generic variant being fired

- Fixed an issue where Rochelle never says her "Pick up the radio" line on The Parish - Chapter 5

Update: 18 May, 2020 @ 5:08pm

- Fixed an issue where a L4D2 survivor could remark on the Historic Tour sign just before the conversation on The Passing - Chapter 1 (Thanks, Lt. Rocky for reporting)

- Included a check for the damagetype to NOT be DMG_BLAST (explosive damage) for certain FriendlyFire rules (Thanks, Lt. Rocky for reporting)

Update: 15 May, 2020 @ 7:27am

- The Plane Door and Ferry's TalkIdle nags will use _auto_TimerLock contexts. They will also occur at slower paces (Thanks to Rocky for suggesting)

Update: 15 May, 2020 @ 6:20am

- Fixed an incorrect timing on one particular line of the Crash Course intro.