Left 4 Dead 2

Left 4 Dead 2

CompleteChoreographDS (Discontinued)
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Update: 22 Apr, 2020 @ 12:39pm

- Fixed an incorrect intro playing if Zoey is the intro actor on The Passing - Chapter 3

Update: 22 Apr, 2020 @ 10:13am

- Nick will now tell Ellis to test the second gate on The Passing Chapter 2. (The instance of Nick giving Ellis a healing item will no longer happen)

- The info_remarkable on The Passing Chapter 2 for the second gate will no longer require NotInCombat

- Concept_c4m1_rainresponse will no longer require "SecondsSinceCombat2" since NotInCombat is already present

- The TalkIdle after finding the out of gas sign on Hard Rain Chapter 1 will set the NoGasGate to 2 when fired.

Update: 21 Apr, 2020 @ 11:40pm

- Fixed an issue where Nick and Ellis starting the Carousel will not apply Specialwarns and Megamob warning contexts

- Improved Dialogue for Nick starting the Carousel on Dark Carnival - Chapter 2

- The Helicopter nags on The Parish - Chapter 5 will now target "orator_chopper" instead of "orator" (no noticeable change)

- Slight tweaks for C5M2People

- Fixed an issue where Ellis leaving the saferoom first on Dark Carnival - Chapter 5 will not apply Talk:0:0.

- Fixed an issue where Ellis throwing a molotov will still sound a line when the escape vehicle is ready

- Rochelle's first Okra point will now trigger when she is 200 units within range (instead of 500)

- Ellis' kiddieland remark will now apply the foodbreak context.

- Added an extra info_remarkable for c2m2_kettlecorn

- Added an extra info_remarkable for c2m2_cottoncandy

- Added two extra info_remarkables for c2m2_lilpeanut

- Fixed an incorrect context applied on c2m3_swanroom

- Fixed Rochelle never commenting on c2m4_upbarn

- Changed the location of one of c2m2_favoriteride

- *MAJOR* info_remarkable overhaul to optimize the talker
> All info_remarkable points that have the same criteria to activate (and have the same contexts applied) will now have the same targetname and contextualsubject.
> All rules that have those points but have the same criteria to activate have now been thrown out. It will now apply on that one rule/response for those points.

Update: 21 Apr, 2020 @ 2:36pm

- Fixed an issue where Ellis leaving the saferoom first on Dark Carnival - Chapter 5 will not apply Talk:0:0.

Update: 21 Apr, 2020 @ 11:44am

- Ellis' transition line on Dark Carnival - Chapter 2 has now been converted to the reaction to the Carousel starting up.

- Fixed an issue where Nick and Ellis starting the Carousel will not apply Specialwarns and Megamob warning contexts

- Improved Dialogue for Nick starting the Carousel on Dark Carnival - Chapter 2

- The Helicopter nags on The Parish - Chapter 5 will now target "orator_chopper" instead of "orator" (no noticeable change)

- Slight tweaks for C5M2People

Update: 20 Apr, 2020 @ 8:11pm

- Moved one of Coach's RockingOut lines to be his final line for the Dark Carnival - Chapter 5 intro ("These zombies better be ready to rock")

- Added one extra line in its place ^.

- Corrected Nick never saying "Sure, why not." when he asks about Whitaker's terms.

- Survivors will now say "Push the button" when the entire team is in the elevator. (Dead Center - Hotel)

- Ellis will now have a couple of extra lines should he pick up the SMG first in Dead Center - Chapter 1

- The fail safe for Whitaker to open the door will automatically activate after 45 seconds of pushing the button.

- The fail safe of Whitaker destroying the tanker will automatically happen 15 seconds after the survivor delivers the cola.

- Corrected a lack of response from Coach during one of the ElevatorHellos on Dead Center Chapter 1

- Zoey will now have something to say after a survivor calls out the truck finally getting down on Crash Course Chapter 2

- Corrected an intro in The Passing - Chapter 2 playing despite Zoey not being present in the Chapter 1 intro

- Fixed an incorrect context being applied when remarking the cane field on Hard Rain - Chapter 3

- Generic Tank Kill instances (L4D2 survivors) will no longer play during finales

- Fixed a problem where Zoey would only say one line for Crash Course's "GetToVehicle"

- Crash Course's Chapter 2 intro will now work on the TalkIdle system instead of relying on info_remarkables (Saves on a lot of unused contexts/info_remarkables)

- Fixed an issue where Coach does not complain that the Merry-Go-Round has started if he were the one to open the gate

- Fixed a transition for Ellis on Dark Carnival - Chapter 2

- Ellis will now have something different to say when he starts the Carousel on Dark Carnival - Chapter 2

- Ellis and Rochelle may now comment on the Entrance Sign in Dark Carnival - Chapter 2

Update: 19 Apr, 2020 @ 4:26pm

- Added one potential line for Ellis to say for his "C5M3SeeGraveyard06"

- Ellis' remark for c5m3freeway has been converted into a remark for c5m3safezone

- Tweaks to C5M3GraveNags

- Rochelle will now have a "Pick up the radio" line when they hear the soldiers (Not to be confused with her "Oh, thank God, soldiers!" line)

- Additions for Ellis/Rochelle when Ellis lowers the bridge on The Parish - Chapter 5

Update: 18 Apr, 2020 @ 3:20pm

- Added new elevator conversations that will play on Dead Center Chapter 1.

- Tweaked existing elevator conversations on Dead Center Chapter 1

- Added one more line to Nick's ConceptC1M2SafeRoomb3

- Added and tweaked potential intros to Dead Center - Chapter 1

- Additional lines for the main intro of Dead Center - Chapter 1

Update: 17 Apr, 2020 @ 9:14pm

- Added the Roadcrew uncommon SpecialType for modders who wish to make use of this.

- Added "SubjectIsA" for Witch for future use.

- Fixed an issue where the intro on Hard Rain - Chapter 3 would loop.

- Corrected the Talk context on the TalkIdle used to start the Hard Rain - Chapter 3 intro for some survivors not lasting until someone leaves the saferoom

- The actor that fires the PlayerAskReady concept will now have to not currently be speaking as to prevent spamming.

- If Zoey is the first player to leave the safe area on Dead Air - Chapter 1, she will say her "Through the greenhouse" line.

- The L4D1 survivors will now spot laser sights. (Uses the same response for spotting other L4D2 items)

- Fixed "SaidSpot" context to be "worldSaidSpot". (The cooldowns for automatically spotting weapons will now finally work!)

Update: 16 Apr, 2020 @ 6:45pm

- Rochelle will no longer say "Hunter on him" every time someone gets pounced.