Arma 3
ToH Core
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Update: 8 Nov, 2019 @ 10:02am

Version 1.105

-Fixed walls and fences, now they are destructible by vehicle collision.
-Added more intensity to the night lights of signaling of airports and buildings.

Update: 26 Oct, 2019 @ 4:13am

Version 1.104.1

-Fixed error in the signature of Bikeys (thanks Tova).

Update: 25 Oct, 2019 @ 11:10am

Version 1.104

 -Added vision of skyscrapers and airport runways are now seen according to ground distance.
 -Rebinarized all the buildings of Seattle structures, now they have normalmaps, environment reflections & emissive textures (spectacular at night).
 -Added more lost buildings (have appeared when binarizing), now the industrial area is more built.

Update: 25 Sep, 2019 @ 9:03am

Version 1.101

-Seattle houses, office buildings and skyscrapers are available in the 3DEN editor.

Update: 16 Sep, 2019 @ 9:36pm

Version 1.100

-Added the mod @ToH Core and @Seattle.
-Now South Asia and Seattle have dependence on ToH Core.
-Seattle incorporates all the improvements mentioned above in South Asia.
-Includes a first version of skyscrapers (v0.1) that does not include reflections or normal maps. I have to improve my knowledge of binarization.
-Eden Editor: Object Categorization is being sorted. To facilitate the use of the Core.
-New Location icons to minimize the amount of text (for example, Mines and Oilfields).