Arma 3
ToH Core
51 Comments
Jove Chiere  [author] 18 Jul @ 10:28am 
Hi @Shy,
You do need the "ToH Dummy CUP" and to load the mods in the correct order...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423420392
Shy 17 Jul @ 8:25pm 
have a small error 'cfgpatches.hsim_wheeled_h_trailers' not sure what to do about it since I have the latest version of the mod, I see mention of a patch in the comments below, not sure if thats a separate thing or if its an update to the mod itself.
TOH core was loaded after CUP core. Is there a structure missing from the mod?
Jove Chiere  [author] 14 Jul @ 9:52am 
I'm sorry but without more information about the mods you use on your server, I can't answer anything else....
Trogdorf The Toe Sniffer 12 Jul @ 7:39pm 
Broke my server
Jove Chiere  [author] 10 Oct, 2024 @ 7:38am 
Hi @Agressive_killer,
ToH buildings do not have doors that can be opened, this is because the game is designed for an aerial scale and not a terrestrial scale.
Some of them like the South Asia ones you can use mods like CUP or JBAD, but for the Seattle ones there is no replacement.
OMON_UNIT 9 Oct, 2024 @ 1:06pm 
I have a problem I cant open doors in buildings, how to fix that?
Jove Chiere  [author] 3 Aug, 2024 @ 11:55pm 
Hello,
Depending on what you want to do with ToH CORE, it is advisable to use the ToH DUNMY CUP.
Especially if you use the ToH terrains...
cpeng03d 2 Aug, 2024 @ 10:26pm 
Hi is the optional compatible patch still needed, now it states "compatible" with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
Mr Sparre 27 Jan, 2024 @ 9:05am 
Have reinstalled it and it still persisted, assumed it corrupted the scenario file, I tested it and found it being related to some South Asia props (I didn't investigate further details) after separating my scenario in multiple compilations and testing one by one in a new file, eventually merging with another scenario (as that file got corrupted) and the bug is, at least as of now, gone.

I'm yet to create another file to test if the error still replicates or not, but I have at least found a way to go around it.
Komaros 26 Jan, 2024 @ 5:33am 
i can confirm this map works on my server very well since that fix
Jove Chiere  [author] 23 Jan, 2024 @ 5:42pm 
Hi @Mr Sparre,
A patch was made recently to fix this problem... since Trooper reported this very problem.
Check if you have downloaded the mod patch correctly.
If not, we can look for a solution.
Mr Sparre 23 Jan, 2024 @ 4:28pm 
Hello, had issues with "No entry bin \ config.bin / CfgPatches.hsim_wheeled_h_trailers.." similar to Trooper when loading with RHS, CUP and a couple other mods, I have made other scenarios with the map previously and did not have this error before, not sure if this is update related or some other kind of error, would you have any suggestions if a solution is already known?
Komaros 15 Dec, 2023 @ 6:05am 
all sorted, thanks!
Jove Chiere  [author] 15 Dec, 2023 @ 4:58am 
Hi @Trooper,
I'm sending you friendship, let's see if we can sort it out.
Komaros 15 Dec, 2023 @ 4:48am 
i have removed and downloaded ToH Core again both on server and on client
Komaros 15 Dec, 2023 @ 4:43am 
hi after this update i cant launch mission, i have crash and this error:
No entry bin \ config.bin / CfgPatches.hsim_air_us_h
and when client connecting to server: No entry bin \ config.bin / CfgPatches.hsim_wheeled_h_trailers
map South Asia + other mods CBA CUPVehicles CUPWeapons CUPUnits.
Maybe its this \ and / ?
Jove Chiere  [author] 12 Dec, 2023 @ 2:28pm 
Hello @r0dx864
Solved the sun problem in the last update... Any problem with this patch please let me know.
r0dx864 4 Dec, 2023 @ 8:11pm 
i noticed this causes many of my maps to lose the sun. is there a way to get it back? example: this and kunduz river map (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3078351739) cause it to have no sun.
nan 26 Aug, 2022 @ 10:04am 
You are right. I just canceled my subscription and subscribed again. The problem is solved. Thank you very much for joining it again. It's strange. I swear I just updated it before and didn't change it.:steamthumbsup:
Jove Chiere  [author] 26 Aug, 2022 @ 1:00am 
Hi @nan,
Have you tried repairing? or deleting and reinstalling? Maybe after the update you have wrong files, very typical of workshop.
nan 25 Aug, 2022 @ 4:00pm 
Since you updated this mod, I can't actually use it. When I hung up this mod alone, I couldn't get into my game directly. I've never encountered this kind of situation. I ruled out hundreds of mods one by one. After more than an hour, I found out that it was this problem. Is there anyone like me or is my computer broken? What happened, brother?:steamfacepalm:
Jove Chiere  [author] 24 Aug, 2022 @ 11:36am 
Thanks for the heads up @gregjlanders.
I've known about this DEV bug for a while, but I was waiting for the official update to come out.
I just got back from the beach and I'm going to update ToH Core....
Sorry for the inconvenience.
gregjlanders 23 Aug, 2022 @ 1:15pm 
lmao I've just bothered to consider reading the below. Lol, but yeah, just FYI regardless:steamthumbsup:
gregjlanders 23 Aug, 2022 @ 1:14pm 
Just to let you know, as I have troubleshooted with the official arma discord, your mod is borken ;9 The error message 'Error compiling shader PSSSpecularAlpha' appears when trying to load it. Thanks.
r0dx864 14 May, 2022 @ 11:10am 
That worked like a charm. Thank you! Good luck on fixing the issue when it updates.
Jove Chiere  [author] 14 May, 2022 @ 3:29am 
Thank you @r0dx864,
It's a known bug, I'm waiting for ArmA to update to DEV version to update the mod.
For now, the easiest solution is to delete the "@ToH Core\dta" folder.
r0dx864 13 May, 2022 @ 4:23pm 
getting the follow error in current dev build (2.09.149299):
22:27:19 Error 15 reading file 'd:\bis\source\dev\futura\lib\d3d11\ShaderSources_4_0\ComputeShaders.hlsl'
22:27:19 Error: 80004005 in D3DXCompileShader while compiling the CSCalculateHistogram shader
22:27:19 error X3501: 'CSCalculateHistogram': entrypoint not found
22:27:19 ErrorMessage: Error compiling shader CSCalculateHistogram
22:27:19 Application terminated intentionally
ErrorMessage: Error compiling shader CSCalculateHistogram
[EC] HAWK 4 May, 2022 @ 11:39am 
Jove You know - it is the best map for arma ever - we awaiting for update
lilithsspawn 21 Apr, 2021 @ 8:27am 
Thanks for the reply @Jove Chiere!

Glad to hear! This will be very useful for terrain making I think :)
Jove Chiere  [author] 21 Apr, 2021 @ 4:44am 
Hi @lilithsspawn,
They are a bit complicated to add, because they are piecewise models, just like airports. But I do intend to add all types of buildings to the 3den editor.
lilithsspawn 19 Apr, 2021 @ 9:16am 
Thank you for this great mod! Will more assets like the stadions in seattle be available soon?
MAC 18 Jan, 2021 @ 6:55pm 
Any way to get the searchlight textured?
Fuzzle 23 Sep, 2020 @ 5:57am 
@Jove Chiere I've got 16G of fairly fast RAM and my game installed to an SSD and unless I run the map with zero mods, I get those crashes every time (unless I'm using the no roads patch).
Jove Chiere  [author] 23 Sep, 2020 @ 5:37am 
Hi @Fuzzle,
Maybe because the number of roads has been reduced a lot, but if the error persists I recommend you to use the road cancellation mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900844835
Even so, keep in mind that it is a hardware problem, I with 16Gb of ram don't have problems.
Fuzzle 23 Sep, 2020 @ 4:17am 
Does the new update to roads on South Asia fix the memory blocks crash?
Dmitry 29 Oct, 2019 @ 11:52am 
Thanks man! Great work!
Wonder why bohemia didnt release toh for arma3... It would be much easier for them.
Jove Chiere  [author] 29 Oct, 2019 @ 8:53am 
The maps are alone, the quality is a little better than in ToH. But also remember that it is a game of aerial missions with helicopters, for that reason the ground is playable but you must have a credible level of demand.
The campaign (which is I guess what you are looking for), I am doing some tests. The first thing would be to recreate with vehicles of Arma 3 the vehicles and characters that appear in the history of ToH. Later, too much of the ToH Script is not compatible with Arma 3 and should also be adapted.
I don't want to fool you, it's a titanic task. I keep fiddling with all this material, trying to take advantage of it, but I doubt I can advance to the level of an official ToH material.
Dmitry 29 Oct, 2019 @ 6:38am 
Hi,
I wasabout to buy ToH based on ARMA2 but then thought maybe there is the same from ARMA3. So seems to me that there is no official ToH ARMA 3 however there is this MOD.

My question is whether there are missions (campaing) like in ToH ARMA2?
Or this is just a map / terrains in a pretty good quality anyways :) ?
El Berl 24 Sep, 2019 @ 6:00am 
Good luck, Chiere. Make that counterclaim count.
Jove Chiere  [author] 24 Sep, 2019 @ 5:02am 
Of course there is going to be a counterclaim, this man believes that Bohemia Interactive material is his property.

Thanks for the support, I will continue working. I only regret the waste of time. :NATO:
Rak1445 24 Sep, 2019 @ 4:46am 
Fight on! Those maps are gold!
El Berl 23 Sep, 2019 @ 5:28pm 
Uh-oh... looks like South Asia got whacked.
Cascadian Patriot 23 Sep, 2019 @ 5:14pm 
welp, Jove, the DCMA on seattle is gone. thank you for your work and i hope toxic modders dont ruin your modding interest
El Berl 23 Sep, 2019 @ 2:54pm 
The penalty for a first-time DMCA is usually nothing more than a 2-4 days workshop ban. Considering Chiere is not in the wrong, he should be able to file a counter-DMCA to negate the DMCA.
Cascadian Patriot 22 Sep, 2019 @ 5:28am 
so, is there hope that the Map will stay or at least return after this? i mean the Mass Effect mod returned after being taken down.
Spicy Labuyo 21 Sep, 2019 @ 10:08pm 
@[D.O.C] nick_ross2011 its being taken down because of some salty asshole, jove chiere is not in the wrong here, sadly a victim of false DMCA claim, i hope he prevails because for real, fuck that guy who filed the DMCA, i always wanted to play Seattle in arma 3 and make some fun scenarios with it but now it might be all for nought because of some jealous motherfucker
MatrikSky 21 Sep, 2019 @ 12:00pm 
@[D.O.C] nick_ross2011 It is being taken down because of the Steven.
Cascadian Patriot 21 Sep, 2019 @ 6:52am 
what the heck happend to Seattle? why is it being taken down??
Jove Chiere  [author] 18 Sep, 2019 @ 2:11am 
@Fish that's right, the idea is not to repeat the models found in both ToH maps and that can be used in other creations.

@Haze see you in the clouds!
Fish 18 Sep, 2019 @ 1:17am 
the buildings that we see in seattle are they placeable objects that are part of the core?