Garry's Mod

Garry's Mod

Auto Unstuck
Showing 1-10 of 26 entries
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Update: 6 Jun, 2021 @ 10:23pm

• Fixed no teleportation when there's no navmesh
• Made TPNearSpot 2 by default
• Fixed navmesh teleportation not working correctly
• Added Auto Unstuck lua hooks for developers

Update: 29 Dec, 2020 @ 8:24pm

Add support for stupid collision problems with Linux (Intended for nZombies invis_wall entities)

Update: 24 Dec, 2020 @ 6:40pm

Prevent false positives with scripted entities (like projectiles shooting from weapons)

Update: 21 Dec, 2020 @ 6:06pm

Add support for clips and only limit bounding radius for scripted entities, also increased bounding radius limit to 20.

Update: 30 Oct, 2020 @ 10:25am

Improve last TP spot teleportation

Update: 4 Oct, 2020 @ 9:19pm

- Changed chat log alias from [AU] to [Auto Unstuck] (to prevent confusion)
- Made entity size exclusion smaller (This was preventing Auto Unstuck from detecting some important stuck positions)
- Changed from ShouldCollide hook to player Think hook, this massively improves detection!

Update: 14 Sep, 2020 @ 3:45am

Stopped checking if spectating or in Creative Mode for nZombies

Update: 2 Sep, 2020 @ 3:00pm

Add support for unstucking players inside npcs or nextbots

Update: 1 Sep, 2020 @ 6:39pm

Remove velocity check causing unnecessary chat spam and prevent the saving of last spots for players not on the ground.

Update: 29 Aug, 2020 @ 3:29am

Fixed Auto Unstuck not working with map clips and certain edges of props/map brushes, also removed the now useless AutoUnstuck_NearEntities convar, thanks to the TPNearSpot fallback teleports & navmesh spot collision detection there is no risk of teleport loops inside player-spawned entities.

In nZombies, zombies will now ignore players who were just teleported for 5 seconds.