Rivals of Aether

Rivals of Aether

The Duane
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Update: 6 Oct, 2019 @ 8:56am

v0.90.1
- Fixed Duane's hurtbox being kept out by Kirby's Clairen copy ability.

Update: 6 Oct, 2019 @ 8:21am

v0.90.0
- Added Kirby copy ability.
- Removed frame between first hitbox and second hitbox of attacks.
- Finishing or exiting a match with 4 Duanes doesn't seem to be crashing the game anymore, so the disclaimer has been removed.

Some code was added to allow Kirby to get the copy ability, but this shouldn't affect normal gameplay. The code for the copy ability relies on variables set by Kirby and Kirby's sprites, so if something breaks with a future update to Kirby, please let me know.

Until it's possible for the hitbox to come out on frame 1, this character is essentially complete. v1.0 will come out when this is possible or another major change is applied (such as a better method of removing unused moves). Small changes might come out if other characters can use custom code like Kirby or something is done to make Duane feel better to play (such as slightly adjusting movement speed).

Update: 24 Sep, 2019 @ 2:30pm

v0.81
- Fixed what was causing the random CPU walljumps in the air.

Update: 24 Sep, 2019 @ 2:09pm

v0.8 - "to better replicate the original MUGEN character" Edition
- Modified hitboxes and hurtboxes to better replicate the original MUGEN character's.
- Knockback taken is now reduced to better replicate the original MUGEN character's defense stat.
- Gets out of hitstun if it lasts longer than 40 frames.
- Added a jab to better replicate the original MUGEN character.
- CPU will now try to use jab.
- Made chance of CPU being forced to jump based on random numbers and CPU level.
- Slightly modified some code to better handle certain situations when using disabled moves.
- Made custom CPU walljump code not based on direction facing.
- CPU will sometimes walljump in the air. Definitely not a bug.
- Moved some code to a more appropriate file.

Update: 22 Sep, 2019 @ 2:01pm

v0.7
- Fixed unused moves pausing movement. This fix also added extra "tech", which is definitely not a bug.
- Added a walljump.
- Decreased standard hitbox.
- Fixed minor problems with CPU (including the previous patch that didn't work).
- Decreased knockback multiplier and hitstun gravity.
- Slightly modified air friction, wavedash, roll, tech roll, and moonwalk.

Update: 20 Sep, 2019 @ 6:06pm

v0.6
- Colors have been added! In addition to default blue, there's now red, green, yellow, black, and pink.
- Tried to make the CPU not automatically jump at the opponent if they were invincible. I tried to implement it properly, but it doesn't seem to be making a difference.

Update: 20 Sep, 2019 @ 2:07pm

v0.531
- Reuploaded v0.53 so that the preview image would show up on the workshop.

Update: 20 Sep, 2019 @ 9:44am

v0.53
- Increased the range the CPU will jump at. It was way too small before, leading to the CPU getting very close before jumping and sometimes missing because of it. Now the CPU should be more aggressive. Also removed checking for the opponent below the CPU so that the CPU will appropriately drop from the platform instead of jumping.

Hopefully this should be the last quick update I put out for today.

Update: 20 Sep, 2019 @ 8:27am

v0.52
- CPU should only jump when near an opponent if they're in a neutral state on the ground. I'm not sure if setting the state to the first jump multiple times has the potential to give the CPU more jumps, so this change was just in case that could happen.
- Added author and short description to config.ini.

Update: 20 Sep, 2019 @ 8:05am

v0.51
- CPU now jumps when close to opponent.

Updating this overwrote the description, so I had to write it again from memory. I'll try to stop that from happening again.