Rivals of Aether

Rivals of Aether

Orby
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Update: 18 Oct, 2019 @ 6:12am

v2.0
One of Orby's biggest updates yet!

-Orby now has a unique victory background!
-Gave DAir more startup frames before descending downwards.
-Some of Orby's moves have been given extra frames of animation to make them more telling (I may do more of this as time goes on). The moves affected so far are FSpecial, DAir and FStrong.
-The moves that had their animation adjusted also have adjusted frame data to accomodate the new frames.
-Reduced the knockback of FStrong.
-DSpecial's cooldown now actually works!
-Orby's mid-air jump is now floatier (A bit similar to Absa's mid-air jump)
-Orby is able to take a bit more hits before getting knocked offstage!
-Slightly increased air dodge speed
-Slightly reduced Orby's walk speed
-Gave Orby's parry a sound normally found in the tutorial modes

Update: 6 Oct, 2019 @ 2:24am

v1.40
-Orby can now be absorbed by Kirby to give him Orby's DSpecial!
-Added a new secret colour.

Update: 2 Oct, 2019 @ 8:23pm

v1.30
-Most of Orby's secret colours have been made accessible with more costume slots. (With Basketball Orby being an exception)
-1 more secret costume has been added.

Update: 30 Sep, 2019 @ 8:24pm

v1.25
-Reduced knockback on DAir from 10 > 8

Update: 30 Sep, 2019 @ 8:15pm

v1.20
-The sprites for NSpecial and DSpecial have been adjusted to better accomodate for other costumes.
-There are now 10 secret costumes for you to try out! These costumes include references to other Rivals of Aether things and alternate element colours!

Update: 30 Sep, 2019 @ 5:20am

v1.10
-Orby now follows Mollo's example by having secret costumes, four to be exact!

Update: 25 Sep, 2019 @ 10:12pm

v1
-Orby's colours no longer colour in the platforms (but if the demand is there, I'll change the platforms to different colours)
-Buffed NSpecial to deal more damage and have less recoil
-Reworked NAir to not allow as much movement as before but made the hitboxes appear earlier.

Update: 23 Sep, 2019 @ 4:17pm

v0.90
-Orby's DSpecial is now more influenced visually by their costume choice
-Orby has AI now, so you can fight Orby CPUs!

Update: 22 Sep, 2019 @ 7:08pm

v0.80
-All of Orby's remaining moves have been made into sprites!
-UAir is heavily based off Sandbert's UAir.
-FTilt is a simple forward jab.
-DSpecial has new sounds
-Teching now has sprites

Update: 22 Sep, 2019 @ 3:15am

v0.6
-Orby's BAir is now a move similar to Sandbert's but with less range but gives some backward speed.
-FSpecial's projectile now has a sound when it hits a target (the sound itself will most likely change to be more accurate to the tutorial modes)
-UStrong's animation is slightly improved.