Rivals of Aether

Rivals of Aether

Orby
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Update: 6 Dec, 2020 @ 1:32am

v3.7
"Oh hey, Orby has a Munophone now. That's pretty cool!"
- Added Munophone functionality. Which includes the following:
- An Orby-themed Munophone.
- An animation of Orby creating a Munophone.
- Several significant patch notes.
- Three cheat codes.
- New CSS UI Elements (cus it looks cool as heck)
- Trum. & Alto 2 now have a codec for Orby!
- Otto 2 now has an Orby bobble!
- Steve now has a unique death message from being defeated by Orby!
- Changed the Feri sprite to be less awkward and low effort.
- Added Green Flower Zone compatibility.

Update: 2 Nov, 2020 @ 12:57am

v3.6
"Another minor update, don't worry about it."
-Last update, I mistakenly listed Trial Grounds as compatable with Orby. But with today's update, Orby now has a custom sprite for the stage!
-Increased size of DSpecial (90 > 110)
-Increased DSpecial's damage (5 > 23)
-Changed the css displays to take up less space (Lukaru's css draw with Muno's base)

Update: 25 Sep, 2020 @ 2:47am

v3.5
Woo, more compatibility stuff!
-Adjusted position of CSS portrait
-Changed rim and eye to be slightly darker on Orby's black colour
-Orby now has his Basketball colour as his halloween costume
-Switched positions of colour 14 and 15
-The pink colour has been replaced with a rainbow one

Compatibility has been given to the following mods:
-Mt Dedede Stadium
-Toon Link
-Last Resort
-Trial Grounds
-Miiverse
-Soulbound Conflict
-Amber
-Rat
-Feri

Update: 9 Mar, 2020 @ 12:25am

v3.3
This may be the last Orby update for a while since I'm losing motivation to work on them.
- Changed the damage on Orby's beam strongs to be 10% for DStrong and 11% for FStrong. Applies to all variations.
- You can no longer stall in the air using Orby's aerial strongs.
- USpecial's hurtbox is better aligned.
- Not only does it take a little bit longer to use the beam strongs, but there's also a more drastic outline colour change when preparing to fire.
- Kirby now has an actual cooldown on Orby's NSpecial and the move now damages himself!
- Made UTilt's hitbox taller.
- Orby's jump height as been lowered by 1.
- Made FAir properly follow Orby.
- Dash speed lowered from 5.25 > 5
- Initial Dash speed lowered from 7 > 6
- When breaking Orby's wall, you now pass through it (at the cost that there's no wall break animation)
- Added the blue shine from the Character Select screen sprite to the results screen sprite.
- Dash stop time increased from 4 > 5
- Max fall speed and fast fall speed have been lowered by 1.
- Dash turn time decreased from 10 > 8
- Slight changes to the AI's choice in attacks.
- Added support for Hikaru, Abyss Hime and Otto!
- Orby's Early Access Colour now features proper gameboy colouring.
- Implemented new CSS elements (Thanks to Muno for the code)
- Rivals Costume Icons included for Abyss, Early Access and Seasonal colours.
- Orby finally gets a Valentine's day costume.

Update: 13 Jan, 2020 @ 6:35pm

v3.1.1
-Added a new thumbnail to the workshop page.

Update: 9 Jan, 2020 @ 1:54am

v3.1

Update: 9 Jan, 2020 @ 1:43am

v3.0
I had a lot of suggestions to address with this update, let's hope the time I took to make it was worth it!

- Changed the animation for UStrong
- Changed the animation for Double Jump
- Lessened hitstun on both Jab hits
- Made the first hit of Jab faster
- DAttack now has more endlag and is a slower move in general
- Changed FStrong to be a weaker version of a forward aiming beam.
- You can no longer aim Orby's DAir slightly left or right.
- NAir now links up properly by sending the opponent towards you for the first two hits.
- Orby can now perform FStrong and DStrong while in the air, but they vary from their ground counterparts
- Increased the knockback scaling of UAir from 0.15 > 0.65
- Halved the hitpause on UAir
- UAir now has more endlag and is a slower move in general
- Fixed the FTilt animation to include frames where Orby returns to his original position, along with adding an extra stretch in one of the frames
- Removed the angle flipper on UAir
- Adjusted the hitbox of UAir to be more accurate to the sprite
- Buffed UAir's damage from 4 > 7
- Updated the FSpecial projectile sprite to be more accurate
- Tweaked any animation that involves Orby turning red to not colour in their mouth to be more accurate
- Increased the length of each window in NSpecial by 2
- UStrong's wall now stays on the stage until it is hit by a move
- New Aerial DStrong
- New DSpecial: Discipline (Basically just a counter.)
- Modified the animation of NSpecial, which slightly changes the move's hurtbox.
- Hud icon indicating whether or not a wall is up exists now.
- Kirby's copy ability is now Orby's NSpecial!
- In Orby's taunt, the mouth that appears in the hud now changes colour depending on which palette you use.
- Orby's costumes have been slightly reordered and now includes a (very late) christmas costume.

Update: 27 Oct, 2019 @ 11:26pm

v2.50
The Tournament update!

- FStrong Angle changed from 45 > 50 and 60 > 70 for each respective hitbox
- Nerfed Jab second hit knockback from 8 > 5
- Nerfed Jab second hit knockback scale from .6 > .3
- Nerfed DTilt knockback from 6 > 4
- Nerfed DTilt knockback scaling from .6 > .5
- Made FAir's move duration longer.
- Raised the angle FAir sends you from 30 > 40
- Changed FAir's knockback scaling from .55 > .45
- Lessened UAir's knockback angle from 90 > 85
- Made FTilt's hitbox height different from 60 > 40
- Reduced the move duration of DAttack.
- Changed the cyan light shine on the character select portrait to be on the left.
- Improved the sprite of Kirby using Orby's DSpecial.
- Changed the hitbox of Kirby's DSpecial to be aligned with the sprite.
- Prepared Orby to have a unique kirby absorb icon.
- Orby's wavedash sprite now has him smile instead of having a light blue outline.

Update: 23 Oct, 2019 @ 1:39am

v2.2
(Yeah, I forgot a few things, sorry!)
-Orby's black costume now has a lighter outer core colour.
-By the request of Dan Fornace on twitter, Orby can now walljump during his USpecial!
-During NSpecial or DSpecial, Orby's rim and eye colour now changes depending on the costume.

Update: 22 Oct, 2019 @ 10:48pm

v2.1
A smaller update to contrast the big update from last time.
-Orby's Idle, Crouch and DStrong hurtboxes now properly align with his sprite.
-Made the DAttack hitbox bigger