Don't Starve Together

Don't Starve Together

Evolving Maxwell Shadows
Showing 1-10 of 26 entries
< 1  2  3 >
Update: 31 Mar, 2022 @ 12:30am

- fixed crash when health regeneration was set to 0
- added modsetting (on the bottom) to allow others to interact with the container from shadows (enabled by default)
- moved the "call shadows" action from "SCENE" to "INVENTORY". So rightclick the Codex Umbra while it is in your inventory now to call the shadows to you.

Update: 8 Mar, 2022 @ 11:58pm

- shadows will no longer pick up bait on a trap (eg. seeds on birdtrap)
- Added to "never" lists:
picking up powdercake, digging any farm plants and weeds, picking weeds.

Update: 7 Mar, 2022 @ 3:32am

- Added "farm_soil_debris" (Garden Detritus) to the "always" digging list in BM_AllowedItemActions.lua.
- Added "trap", "explosive" and "mine" tag and "pumpkin_lantern" prefab to never pickup list.
- Shadows now will talk to plants to help them grow (without any tool needed)
- Added picking farm plants (tree stage modsetting is also used here. stagenames are different, that is why it did not work before). The shadow does only check for space within his container for the main product, not for seeds and so on. Therefore it may happen that he picks plants and drops seeds on the ground and so on. Rotten plants are not picked (unless "All" is preferered tree stage), because they may regrow if I read the code correctly.
- Added harvesting as an action, which is mostly done when both (maxwell and shadow) have a pitchfork equipped (dryer, depricated crops, crockpot, harvestable like beebox, mushroom farm)

- let me know how the shadow should deal with special farm plants like forget-me-lots and others, curretnly there is no extra rule for them.

Update: 1 Jan, 2022 @ 7:10am

fixed duelists dropping items from container when opend.

Update: 22 Dec, 2021 @ 5:59pm

improved the code a bit

- Now with default settings (up to *3 effectivness), a lvl 20 worker can "fastpick" grass and so on (was previously only accessable, if you changed the worker effectivness setting to *5)

New modsettings:
- Enable/Disable the new automatic tool switch for workers (enabled by default)
- Set Container Size for duelist and workers from 6 to 15 slots (default both 12).

Update: 22 Dec, 2021 @ 12:18am

fixed bugs:
- workers: picking up sth won't go in slot 1 aynmore (since this is reserved for equipped item)

new features:
- worker now goes to nearest target to him first, instead of targets near to maxwell
- worker now equips automatically the right tool to do an action to the nearest target, if he has the tool in inventory. otherwise it will try to equip sth else that is allowed in BM_AllowedItemActions.lua (eg. lantern).
- If something can be picked and worked on and worker has all relevant tools in container, the work has higher priority (eg. chop tree, instead picking stonenuts)
- workers now can pick up stuff from the ground (if it is "canbepickedup" and "cangoincontainer"). The tool for this is also the "pitchfork". I already excluded "Codex Umbra", tools and lights (eg. lantern) in BM_AllowedItemActions.lua. Let me know what else should be excluded. If I don't add it, you can add it also yourself to the list.

It contains alot of new code, so there might be bugs left.
Please test and report back if you find bug.

Update: 23 Aug, 2021 @ 6:36pm

small typo fix for shadows staying on a boat

Update: 13 Jul, 2021 @ 12:00pm

added a new modsettings for fueled equipment.
(to change how long the fuel in the item lasts when equipped by a shadow)

Update: 28 Jun, 2021 @ 5:50am

- added modsetting to allow every item to go into shadows inventory

Update: 10 Apr, 2021 @ 8:34pm