Rivals of Aether

Rivals of Aether

Sans
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Update: 27 Sep, 2019 @ 9:14am

v0.20

Minor update:
* All basic movement for Sans should now be finished, with the exceptions of wall jump and tech
* ... i think that's it

I was hoping to add blue bones or Gaster Blasters in this update, but I have discovered that implementing them how I want them to be implemented is so much harder than I initially thought

To-Do List:
* Down Tilt + Dash Attack
* Wall Jump + Tech
* Literally any sort of kill move
* Balance bone attacks

Update: 24 Sep, 2019 @ 6:23pm

v0.16 - i don't care what the version number ingame says

Minor update:
* Slightly reduced damage output from a single bone attack
* Fixed vertical bone's hitboxes, which helped me test something for a future update
* Added crouch, walk turn, and dash turn animations, sort of

Reminder that jab and neutral air are existing things

Update: 23 Sep, 2019 @ 9:39pm

v1.15

version numbers are impossible to work with so i'm just gonna settle on this for now.
sans' still doesn't have any new attacks or variety in attacks, but that may change sometime soon.

Changes:
* Gimmick introduction; KR - Bones deal constant damage whenever the enemy is in contact with them. Because of this, they don't do any knockback anymore, but they will still put the enemy in hitstun, and for some balancing purposes, you can now only have one bone out at a time.

* Added a temporary USPECIAL.

* Added a run animation, kind of.

* Changed some movement values.

* Changed speeds on all attacks.

Update: 23 Sep, 2019 @ 9:30pm

Update: 23 Sep, 2019 @ 9:28pm

v1.20

Update: 23 Sep, 2019 @ 9:18pm

Update: 23 Sep, 2019 @ 9:16pm

v1.20

Update: 22 Sep, 2019 @ 3:02am

v0.10