Rivals of Aether

Rivals of Aether

Sans
Showing 1-10 of 78 entries
< 1  2  3 ... 8 >
Update: 26 Oct, 2022 @ 4:12pm

* Forward Special *
* fixed weird hitpause shenanigans that the most recent Rivals patch introduced
* if multiple players are hit with the grab hitbox, those hit are now fixed to the center of where they should be instead of being weirdly shifted around

* Up Special * can now be canceled into a walljump during startup

* Other *
* added alts based on nagito komaeda and reigen

Update: 30 Sep, 2022 @ 6:41am

fixed a bug where sans' dtilt could instantly destroy gaster blasters upon spawning

Update: 29 Sep, 2022 @ 3:12pm

i accidentally disabled the stuff for allowing the gaster blasters to be hit/destroyed. oops.

while i'm already here i made it now filter other players hitboxes, and teammates can now destroy them if team attack is on.
if you look into the code to see how i did it, ignore the comments. it's copy+pasted from a character i'm working on and i forgot to change them here.

Update: 23 Sep, 2022 @ 10:29am

v2.100

* Fixed a bug where white bones despawn faster than they should for the rest of the match if a blue bone gets parried and doesn't hit Sans
* Changed white bones to not be hittable

Update: 3 Sep, 2022 @ 3:08am

The Biggest Small Update - a lot of changes to the way things ar handled that ultimately also has a negligible impact the character as a whole

f = frames

* Bone Moves *
+ White bones should be massively optimized
+ Blue bone damage increased (1 -> 3)
+ Blue bone base knockback increased (2 -> 3)

- FTILT - Increased blue bone cooldown (20f -> 25f)

- BAIR - Increased white bone cooldown (5f -> 15f)

* UTILT *
- Increased white bone cooldown (5f -> 6f)
+ Decreased blue bone cooldown (20f -> 12f)

* Neutral Special *
* Added alternate sounds for "Troll Sans" skin
* Restructured all/most of the code
* Now uses the new "article#_hit" scripts for hit detection
* Cooldown is now handled from the Gaster Blaster itself, meaning that NSPECIAL will be on cooldown for as long as the Blaster is active
* Changed the way the beam hitbox and visuals are handled
* Improved all the animations, the Gaster Blaster fades away when naturally despawning and the beam fades in and out before and after the active frames
* Adjusted launch angle (45 -> 20)
* Removed hit lockout
+ Total damage increased (13 -> 20)
+ Base knockback increased (2 -> 4)

* Other *
* Added a new custom "Comic Sans" font, which is used on the CSS
* "Troll Sans" now uses SupersonicNK's skin handler
* Cleaned up script files, and deleted ones that weren't used anywhere
* Reverted victory theme back to "Song That Might Play When You Fight Sans"
* there's probably alot of smaller changes that happened that i dont know about yet

Update: 3 Oct, 2020 @ 4:25pm

Very Minor Update

* Added compatibility for the Greenflower Zone stage

Update: 23 Sep, 2020 @ 8:57pm

last release pre-definitive release - minor support update

* Added support for the Pokemon Stadium stage

Update: 23 Sep, 2020 @ 4:54pm

september 23rd, 2020 - very minor support update

* plumsh for amber :) (amber plush support)

Update: 15 Aug, 2020 @ 7:15am

* Added support for Wall-E's sound taunt, plays the track from when you go on a """date""" with Sans in Undertale

Update: 2 Aug, 2020 @ 11:28pm

Addition:

* Added support for the newly released "Last Resort" stage

please stop adding new forms of support i'm begging you