RUNNING WITH RIFLES

RUNNING WITH RIFLES

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Update: 9 Feb, 2020 @ 3:25am

0.11.0 Public Beta
- All HUD icons for weapons and equipment updated.

Update: 8 Feb, 2020 @ 6:43pm

0.10.7 Public Alpha
- Bugfix: Logic improvements to ensure gamemode-specific trigger areas are only triggerable in their specific game mode
- Bugfix: Demolition stage win condition now awards CT victory on clock timeout instead of to team with higher score

0.10.6
- Audio snippet plays after a hostage has joined a CT unit's squad and moved away from his start location

0.10.5
- Vastly improved VIP and Hostage escape logic in code, meaning much faster and smoother escape detection in-game

0.10.4
- Bugfix: Some rescue (HR / AS) missions were awarding an instant win to CT team. Added a method to reset the count of extracted units at each mission start and end. Double-tap!
- Bugfix: VIP and Hostage deaths, other than being killed by a player, are now tracked correctly and the round will end if appropriate
- Identified cause of the nil loadout bug after a full map cycle completes. Improved handling of the situation if/when this occurs.

0.10.3
- Bugfix: Increased radius of wire cutters / defusal kit to disarm bomb

0.10.2
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 8 Feb, 2020 @ 4:56pm

0.10.6 Public Alpha
- Audio snippet plays after a hostage has joined a CT unit's squad and moved away from his start location

0.10.5
- Vastly improved VIP and Hostage escape logic in code, meaning much faster and smoother escape detection in-game

0.10.4
- Bugfix: Some rescue (HR / AS) missions were awarding an instant win to CT team. Added a method to reset the count of extracted units at each mission start and end. Double-tap!
- Bugfix: VIP and Hostage deaths, other than being killed by a player, are now tracked correctly and the round will end if appropriate
- Identified cause of the nil loadout bug after a full map cycle completes. Improved handling of the situation if/when this occurs.

0.10.3
- Bugfix: Increased radius of wire cutters / defusal kit to disarm bomb

0.10.2
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 8 Feb, 2020 @ 6:02am

0.10.5 Public Alpha
- Vastly improved VIP and Hostage escape logic in code, meaning much faster and smoother escape detection in-game

0.10.4
- Bugfix: Some rescue (HR / AS) missions were awarding an instant win to CT team. Added a method to reset the count of extracted units at each mission start and end. Double-tap!
- Bugfix: VIP and Hostage deaths, other than being killed by a player, are now tracked correctly and the round will end if appropriate
- Identified cause of the nil loadout bug after a full map cycle completes. Improved handling of the situation if/when this occurs.

0.10.3
- Bugfix: Increased radius of wire cutters / defusal kit to disarm bomb

0.10.2
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 7 Feb, 2020 @ 7:15pm

0.10.4 Public Alpha
- Bugfix: Some rescue (HR / AS) missions were awarding an instant win to CT team. Added a method to reset the count of extracted units at each mission start and end. Double-tap!
- Bugfix: VIP and Hostage deaths, other than being killed by a player, are now tracked correctly and the round will end if appropriate
- Identified cause of the nil loadout bug after a full map cycle completes. Improved handling of the situation if/when this occurs.

0.10.3
- Bugfix: Increased radius of wire cutters / defusal kit to disarm bomb

0.10.2
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 7 Feb, 2020 @ 6:59am

0.10.3 Public Alpha
- Bugfix: Increased radius of wire cutters / defusal kit to disarm bomb

0.10.2
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 7 Feb, 2020 @ 6:23am

0.10.2 Public Alpha
- Hostage start markers dynamically clear from both CT and T map and HUD when a hostage is no longer near his start location
- Hostage death sounds added
- VIP and hostage in-game text adjusted

0.10.1
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 6 Feb, 2020 @ 4:59am

0.10.1 Public Alpha
- Altered logic for VIP spawn
- VIP will now spawn near any CT player, not the first CT player to spawn;
- When playing solo, as Terrorist, VIP will spawn next to you at round start. A nice surprise (but level can end without having to wait for timeout).
- Added VIP sound byte for CT players at VIP round start

0.10.0
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 5 Feb, 2020 @ 9:34pm

0.10.0 Public Alpha
- Added further logging checks and code logic to identify when characters are not correctly assigned a character ID on spawn. This issue has been noticed on occasion after a full cycle of maps (6) has been completed, and another cycle begins.

- Fixed bug where levels ending through attrition did not trigger match end;
- Fixed bug where bomb plant or defusals were not being detected correctly when a bombsite contained various heights. This work allows the mod to be compatible with a much wider array of maps.

Update: 5 Feb, 2020 @ 9:28pm