Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Hardcore Mod
Showing 31-40 of 49 entries
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Update: 19 Dec, 2013 @ 12:57pm

Patch 8.1 update

Update: 1 Dec, 2013 @ 1:45pm

Update:
Lowered building recruitment slot bonuses.

Update: 29 Nov, 2013 @ 9:12pm

Update: 29 Nov, 2013 @ 8:56pm

Update:
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is one less recruitment slot.
- Decreased attrition, increased siege times by 1.
- Various changes to improve compatibility with other mods.

Update: 29 Nov, 2013 @ 8:40pm

Update: 24 Nov, 2013 @ 5:01pm

Update: Fixed AI Food bonus for patch 7.

Update: 15 Nov, 2013 @ 5:24pm

Patch 7 beta compatible.

Update: 12 Nov, 2013 @ 10:33am

Updated the AI build cost cap, hopefully they will build more advanced buildings. Let me know if it makes anything messed up.

Update: 7 Nov, 2013 @ 12:21pm

Update 1.4

- Increased experience required for each rank. Agents x2, Generals x1.5
- Decreased cultural conversion bonuses of Buildings by 50%.
- Decreased building replenishment bonuses by 25%.
- Increased Cavalry campaign movement, now the same as the base game.
- Increased Agent and General movement so they don't slow down armies when embedded in them.
- Decreased Siege equipment movement, now reduced by 35%.
- Changed recruitment times for the cheaper medium units to be the same as light units.
- AI gets a food bonus based on difficulty level.

Update: 5 Nov, 2013 @ 6:08pm