Rivals of Aether

Rivals of Aether

Melee Mario (V1.06)
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Update: 3 Nov, 2019 @ 1:59pm

v1.0

Update: 3 Nov, 2019 @ 11:11am

Patch notes | v1.06:

General:
-Wavedash multiplier changed from 1.35 > 1.45
-Initial dash speed increased
-Run speed increased
-New 5 custom colors + some revamped colors

Down Strong:
-Base knockback changed from 7 > 8
-Knockback scaling changed from 1.0 > 0.7

Side Special:
-Now give a vertical speed for recovery mixups


Update: 28 Sep, 2019 @ 2:54am

Patch notes | v1.04:

General:
-Short hop jump sound removed

Down Special:
-Now the ground horizontal speed will stop at frame 8

Down Air:
-SFX added at frame 11

Neutral Special
-Endlag reduced

Back Air:
-Angle changed from 120 > 140

Dash Attack:
-The hitbox now lasts longer

Update: 26 Sep, 2019 @ 10:00am

Patch notes | v1.04:

Down Special:
-The hitboxs now connect between each other much better
-Landing lag changed from 4 > 0

Up Special:
-Now have a static speed at frame 2
-Now is a multi-hit attack, like the original moveset
-Hitfall during up special is not available now

Down Air:
-Startup is a bit faster now

Neutral Special
-Fireball damage changed from 3 > 5
-Fireball gravity changed from 3 > 5
-Fireball base knockback changed from 2 > 4
-Fireball base hitstun changed from 4 > 6

Update: 25 Sep, 2019 @ 2:44pm

Patch notes | v1.03:

Down Special:
-Now down special will stop at the ledge
-Knockback scaling of final hit reduced to .5
-Vertical speed increased

Side Special:
-Now is more faster

Up Special:
-Vertical speed increase
-Horizontal speed increase

Up Strong:
-Now will be slower

Down Air:
-SDI multiplier increased to .8
-Startup is slower
-Angle Flipper removed

Down tilt:
-The angle now is 75

Update: 24 Sep, 2019 @ 2:23pm

Patch notes | v1.02:

General:
-Run speed decrease to 6.0
-Initial dash speed decrease to 6.5

Down Special:
-Now not go in pratfall
-Now down special give a vertical speed only 1 time

Side Special:
-Fixed a bug that reverse the opponent when hit with neutral special
-Removed vertical boost
-Damage increased to 10
-Hitstun decrease to 0

Up air:
-The angles are now 75 instead of 60
-Knockback scaling reduced to .4

Foward air:
-Now all the 3 Hitbox angles are now 270.
-Damage increased to 14
-Base knockback increase to 8
-Knockback Scaling decrease to .6

"The fair now always spike"

Up Special:
-Vertical speed increase
-Horizontal speed increase
-The sprite offset are now correct
-The first hitbox now connect much better

Update: 23 Sep, 2019 @ 11:48am

Patch notes | v1.01:

General:
-gravity speed decrease to .45 from .50
-fastfall speed decrease to 13 from 15

Up Air:
-the angles are now 60 instead of 90
-Knockback increased

(Now Up air can't combo into another Up air on high percentage)

Down Air:
-hitstun increase

Up Tilt:
-the angles are now 70 instead of 90

Up Special:
-horizontal speed increase

Down Special:
-knockback decrease
-horizontal speed when is on the ground increase
-now go in pratfall

Foward, Down and Up Strong:
-knockback increase


Update: 23 Sep, 2019 @ 4:09am

v4

Update: 23 Sep, 2019 @ 3:13am

v3