Rivals of Aether

Rivals of Aether

Mollo
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Update: 20 Aug, 2020 @ 4:06pm

v420.108

BOMBS:
-Parrying bombs now makes them explode on contact and launches them towards Mollo's position.
-Baseball hitbox scaling increased, 0.4 -> 0.6

DSPECIAL:
-Hitting bombs with the swing makes them explode on contact and launches them REALLY fast.
-Batting baseballs locks their angle to 40 degrees inwards.

Update: 20 Jul, 2020 @ 8:48pm

v420.107

Update: 20 Jul, 2020 @ 8:46pm

v420.106

Update: 19 Jul, 2020 @ 10:15pm

v420.105

PHYSICS:
-Reduced initial dash speed, 7.5 -> 7.0
-Reduced air acceleration, 0.3 -> 0.2
-Reduced air friction, 0.03 -> 0.02
-Reduced double jump speed, 10.5 -> 9.5
-Increased triple jump speed, 6 -> 6.5
-Reduced walljump vertical speed, 11 -> 10
-Reduced walljump horizontal speed, 7 -> 6
-Reduced dash turn time, 9.5 -> 8
-Increased knockback multiplier, 1.0 -> 1.05 (same as Ranno's)

BOMBS:
-Baseballs no longer explode on contact; their fuse behavior is the same as other bombs.
-Baseballs stop tracking what direction they're travelling when they hit an opponent, so the launch angle will be the direction they were going right before that.
-Fixed being immune to your own flashbang stun
-Finishers have a more consistent countdown that can't be partially skipped; even flaregunning them will just bring them to the start of the countdown rather than 1/3 ticks in

NAIR:
-Startup time increased, 4 -> 5

FTILT:
-Startup time increased, 6 -> 7
-Base knockback increased, 7 -> 8

DTILT:
-Knockback scaling decreased, .6 -> .5

USPECIAL:
-Restricted cancelling; now you can only cancel it a minimum of 12 frames into the launch.
-Hitbox lifetime increased, 3 -> 5
-Changed the trail sprites to more clearly convey when hitboxes are active. (there's a large flash in the center of the effect.)

DSPECIAL:
-The bat is no longer a projectile after letting go of it. The interactions with that just felt bad.

Mollo was a little TOO well-rounded. The physics changes should make him a little less nimble in midair, meaning you'll need to commit more with aerial approaches, meaning an overall more aggressive playstyle.

Update: 5 Jun, 2020 @ 12:09pm

v420.104

BOMBS:
-Opponents now have 60 frames of flashbang immunity after getting stunned by one. (For reference, the flashbang stun effect lasts for about 45 frames, giving them about 15 extra frames of immunity) They'll still take the hit, only the stun effect won't apply.
-Flashbang KB angle changed, 0 -> 30
-Normal bomb's hitstun multiplier reduced, 1 -> 0.7
-Firecracker's final hitbox hitstun multiplier reduced, 1 -> 0.8

USPECIAL:
-Active frames decreased, 27 -> 23

DATTACK:
-KB angle increased, 30 -> 361 (Sakurai angle!)

FTILT:
-KB angle increased, 25 -> 35

MISC:
-Added unique particle effects to certain attacks.
-Added hit sounds to most bombs and bomb-like things like flaregun and uspecial's trail. Let me know if they get obnoxious during actual fights.
-Bair has a slightly different swipe sound.

Update: 11 Apr, 2020 @ 6:12pm

v420.103

BUGFIXES:
-Getting hit while cooking a bomb no longer resets the bomb type from finisher to normal.

Update: 1 Apr, 2020 @ 8:15pm

v420.102

April fools, there's no joke here.

BOMBS:
-Baseballs are now changed (AGAIN.) They now detonate on impact, and send the opposite direction they were travelling. If they were travelling up and left, they'll send down and right, and so on.
-Baseball knockback scaling reduced, 0.5 -> 0.4.

BUGFIXES:
-Fixed an odd bug where bombs would slide through themselves if they collided while both were moving either slowly or not at all.

Update: 9 Mar, 2020 @ 2:22pm

v420.101

UAIR:
-You no longer need to be holding Up to execute the second hit.

DSPECIAL:
-Uncharged tipper scaling reduced, 1.2 -> 1.1
-Uncharged tipper damage reduced, 18 -> 15

MISC:
-Added Otto support.
-Christmas color changed to easter. Valentine's already over.
-Added color names to the CSS.

Update: 1 Mar, 2020 @ 9:30pm

v420.100

I know it says 100 but it's not really momentous since i started the patches at .69 lol

BUGFIXES:
-HOPEFULLY fixed a rare crash when bonking a mollo enough times.

Update: 28 Feb, 2020 @ 10:25am

v420.99