Rivals of Aether

Rivals of Aether

Mollo
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Update: 6 Jan, 2020 @ 12:36pm

v420.90

BUGFIXES:

-(Hopefully) fixed a crash involving "I32 argument is undefined" with hit_fx_obj.
-Optimized hit fx usage, moving them to an array rather than creating new ones every frame.
-Added a failsafe in bombs for things that change an article's player_id.

I actually have no idea what causes that crash. The only lead I have is incredibly specific and not replicable. If you get that crash after this patch, let me know in the Bug Reports thread.

Update: 29 Dec, 2019 @ 1:28pm

v420.89

DSPECIAL:
-Holding Attack now locks the direction as well as parry. (and taunt, if you really want to.)

USPECIAL:
-Active window time increased, 20 -> 27
-Active window speed decreased, 1.2 -> 1.0
-Active window minimum speed decreased, 1.0 -> 0.5

BOMBS:
-Finishers now have their fuse set to 40 when flaregunned.

UTILT:
-Knockback scaling decreased, 0.9 -> 0.7

MISC:
-Reduced normal max falling speed, 13 -> 11.
-Increased initial dash speed, 7.0 -> 7.5
-Reduced dash speed, 7.0 -> 6.5
-jump_change reduced, 4 -> 3

BUGFIXES:
-Fixed punched bombs' bonk hitboxes not being properly assigned to the bomb, causing them to just pass through opponents.
-Bombs now actually work properly in the playtest window, actually following his hand this time.

I never gave the max fall speed much thought, but looking at it now it's higher than any of the base cast.

Update: 23 Dec, 2019 @ 3:55pm

v420.88

BOMBS:
-Bombs now lose their bonk hitbox when they bounce under a speed threshold, rather when they stop bouncing.
-Changed how the bomb sprites work. They only spin around if they have their hitbox.
-Reversed the horizontal speed when a bomb bonks someone, so it goes slightly behind them instead of slightly in front.
-Normal bomb base knockback reduced, 9 -> 8
-Baseball damage reduced, 5 -> 4
-Lowered bomb bonk priority, 10 -> 1 (now it shouldn't overwrite more powerful hits?)

BUGFIXES:
-(Hopefully) fixed mollo spawning two bombs on a strong in rare cases.

MISC:
-Changed the Heatwave skin to the Genesis skin, for the upcoming G7!
-Cut off the empty space on all sprites, saving a bit on texture page space.
-Normalized hitbox colors so they're the proper neon green.

Update: 18 Dec, 2019 @ 2:56pm

v420.87
BUGFIXES:
-Fixed a bug where bonk hitboxes were always causing parry stun. (Protip: if you have the same issue, don't use AT_EXTRA_2! It's currently a bug in the base game's code where that always causes hitstun even if you have it set to 0.)
-Fixed the preview image being the alpha one. If you wanna still check that out, it's called "previewA" in the sprites folder.

Update: 18 Dec, 2019 @ 12:32pm

v420.86

BUGFIXES:
-Made finishers more consistently unpoppable when in the countdown, which also gets rid of the ticking sound sometimes playing every frame.
-Fair and Uair are now holdable with strong-input aerials.

Update: 17 Dec, 2019 @ 9:25pm

v420.85

BOMBS:
-Bombs can now be hit by opponents. They only fly half as far, and don't have any safety fuse minimum, so they can explode immediately if the fuse is low enough on hit. This should serve as a risky counterplay for opponents.
-Flashbang's angle flipper now only makes horizontal knockback send away.
-Normal bomb's base knockback reduced, 9.5 -> 9.0
-Normal bomb's knockback scaling reduced, 1.1 -> 1.0
-Firecracker's time between explosions reduced, 10 -> 8
-Firecracker's vertical speed after exploding increased, 4 -> 4.5
-The safety fuse minumum still applies on hit even after being popped.
-Parrying a bomb's explosion as an opponent pushes all other bombs (with the same owner) away.
-Parrying a thrown bomb now switches ownership to you and resets pop status, so they can bonk the original mollo.
-Popping bombs now gives you and the bomb 2 frames of hitpause, unless you're already in longer hitpause.
USPECIAL:
-Starting hitbox damage reduced, 8 -> 4
-Crackle damage reduced, 4 -> 2
-Changed some of its sounds.
BAIR:
-Base hitpause increased, 4 -> 8
-Hitpause scaling increased, 0.1 -> 0.3
BUGFIXES:
-(Hopefully) fixed finisher bombs not having the correct sprite.
-(Also hopefully) fixed the flaregun spawning multiple explosions.
I say "hopefully" because the cases these bugs appear are so rare and unreproducable that I'm only really guessing on the cause.
-Fixed the bomb rapidly bonking between the enemy and wall, doing ridiculous amounts of damage.
-The lingering smoke effect stops if the affected player is KO'd.

MISC:
-A bit of an experimental feature for this one. Holding Taunt in midair will make the c-stick do normal aerials instead of throwing bombs. If you hold Attack during the intro, the toggle for this will be reversed.

COMPATABILITY:
-Fixed interaction with Trummel.
-added interaction with The Chosen One.

Update: 10 Dec, 2019 @ 4:59pm

v420.84

USPECIAL:
-Pressing special again no longer cancels the attack. Jump, parry and attack still do, though.

Something I forgot to mention in .82 is that you can now hold Parry during Dspecial to not turn around.

Update: 10 Dec, 2019 @ 4:57pm

v420.83

DASH ATTACK:
-Endlag increased, 2 -> 5
-Technically a bugfix but affects balance. The last window would immediately cancel into dash, effectively cutting off some endlag if you continued dashing.

FSPECIAL:
-15 frame cooldown added. No actual frame data is changed, so you can do other things just as fast as before.

BOMBS:
-Finishers do not reset to normal bombs after being thrown. There's still the limit of 1 at a time, though, so you'll throw normal bombs until the current finisher explodes.

BUGFIXES:
-(Hopefully) fixed a bug where Finishers had the wrong sprite.

Update: 8 Dec, 2019 @ 4:44pm

v420.82
FSTRONG:
Windup time reduced, 17 -> 14
USTRONG:
Windup time reduced, 17 -> 14
Last animation frame removed from endlag. (timing hasn't been changed.)

BOMBS:
Bombs now have a persistent hitbox, rather than just spawning the hitbox when hitting a wall or a player.
(non-batted) Bonk hitbox now forces flinch on grounded opponents.
Hitting bombs now sets their fuse to at least 20 frames after the fuse reduction.
Hitting a baseball now increases its base knockback from 4 to 5, and its scaling from 0.2 to 0.5.
Hitting a baseball with the bat now makes it travel in a straight line.
Finisher fuse time increased, 240 -> 320
Finisher can now be popped an unlimited amount of times.
You can now only have one finisher out at a time. Trying to throw another one will just throw a regular bomb.

DSPECIAL:
Sourspot base knockback increased, 3 -> 7
Sourspot angle changed, 150 -> 120
Sourspot hitpause increased, 3 -> 6

NAIR:
Hitbox lifetime reduced, 10 -> 6

BAIR:
Hitbox X offset reduced, 46 -> 41
Hitbox width increased, 50 -> 70
Hitbox height increased, 29 -> 34

UTILT:
Main hitbox width increased, 49 -> 54


MISC:
Dash speed reduced, 7.5 -> 7.0
Dash start speed reduced, 7.5 -> 7.0

BUGFIXES:
Respawn platform color changed to work better with alt palettes.
Fixed a visual bug with uair's sprite. (the dark embers on the wings didn't work with alt palettes.)
Fixed mollo dittos breaking flashbang stuns.

Update: 6 Dec, 2019 @ 9:21am

v420.81

For real this time.