Rivals of Aether

Rivals of Aether

Explosion-Propelled Slime
Showing 1-6 of 6 entries
Update: 6 Oct, 2019 @ 5:23pm

v1.5

-Fixed a few small issues with colors and made them less obnoxiously bright.
-Added Nair
-Changed hitboxes for all explosion moves, slowed down nspecial

-Mostly finished, I think. Please give suggestions on anything I should change! (Balancing or otherwise.)
-However, jumping animations are way harder than I thought, or at least I don't know how they work. I might not do them.

Update: 5 Oct, 2019 @ 5:32pm

v1.4

Ah, that's how you do alt colors. In the next update I'll make them less... neon.

Also just noticed that the visual offset for the explosion effect seems to be in the wrong spot. (Did I screw that up when I tweaked the hitboxes a minute ago, or was that always a problem?) I'm out of time for today but I'll fix that soon.

Update: 5 Oct, 2019 @ 4:40pm

v1.3
Made knockback angles more consistent, added animations for remaining explosion moves, other small tweaks

Update: 3 Oct, 2019 @ 4:46pm

v1.2?
Added jab & nspecial, tweaked movement, added a victory theme, a fixed a few oversights.

Update: 30 Sep, 2019 @ 8:40pm

v2.10
Removed all remaining Sandbert animations, tweaked a few small features (like how self-damage works), made the character less spammy (fixed not sliding off of ledges, which allowed you to spam with your back to the ledge, and slowed down some grounded moves), and added some more animations for a few moves (like fair)

Update: 29 Sep, 2019 @ 9:11pm

v1
*Cough* forgot to include preview image