Rivals of Aether

Rivals of Aether

Hikaru
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Update: 25 Dec, 2019 @ 6:40am

=Minor Update=

-There is a HUD showing the charge state of Aura Sphere

-FTilt has now has a windbox to ensure the second hit will hit
-BAir has a lower hitbox that pushes grounded rivas into the second, stronger hitbox
-UAir has a lower different sprite origin, and hitboxes are lower
-UAir has greater knockback, for juggling opponents off the top
-Throw has a lower knockback and higher knockback scaling
-Throw has suitable sfx to be played
-Counter now comes out frame 5 instead of frame 2
-NSpecial has a longer startup time
-Aura FSpecial has higher knockback

Update: 24 Dec, 2019 @ 8:27am

=Minor Update=
-Removed a bug where UStrong, DStrong, and DTilt can't be parried
-Added a new victory sound which will play if you use Deity mode
-Increased Aura FSpecial sweetspot knockback

Update: 24 Dec, 2019 @ 5:09am

=Huge Update=
-General-
Hikaru now has an Aura mode
If you counter any attack, you'll go into Aura mode
Aura mode will cause Hikaru's outline colour to turn from black to red
Aura mode will buff the next Special/Strong attack once
After the hit connects, you will revert back to normal mode.

-Up Special / Blink-
Hikaru's Up Special is now a teleport move
You will move in the specified direction for 15 frames
In normal mode, there aren't any hitboxes
In Aura mode, you will perform this move twice
If you are within 300 pixels from the last opponent that hit you, you will teleport to them, deal damage, and teleport again
Aura will be consumed even if you don't hit the target

-Forward Special / Kitsune Flash-
Hikaru's Forward Special will no longer spike at its sweetspot in normal mode
Only in Aura mode will it spike
Aura is only consumed when you hit the sweetspot

-Down Special / Counter-
Hikaru's normal Counter will not do any damage
When normal Counter is activated, you can teleport in any specified direction to avoid getting hit
Hikaru's Aura Counter is the pre-existing Counter
Aura Counter has increased hitstun

-Neutral Special / Aura Sphere-
Aura Neutral Special will spawn a fully-charged Aura Sphere with increased hitstun
This projectile will have the Plasma Stun effect (Clairen)
Aura Sphere will no longer have the Burn debuff effect

-Jab / Grab / Throw-
Aura throws will knock the target the same angle every time
Aura throws wiill combo into sweetspot Forward Special
Normal throws has increased Drift Multiplier

-Strong Attacks-
All strong attacks now have less knockback
Aura strong attacks have increased knockback and has the Burn debuff effect

Update: 23 Dec, 2019 @ 12:37pm

Grab Update
You now can buffer FSpecial by holding B at the end of the throw
FSpecial should now sweetspot on most characters

Counter Update
Counter now deals less hitstun
Whifflag is now doubled

Update: 23 Dec, 2019 @ 9:01am

AI update
CPU Hikaru will use more neutral airs overall
CPU Hikaru will use custom moves based on get_training_cpu_action() and the cpu level
CPU Hikaru will perform Forward Special closer to the edge than before

Grab update
Jabs have been updated to a grab
You can choose to perform a front or back throw depending on which way you hold the joystick
Throws combo into the sweet spot of Forward Special

Up Tilt update
Up Tilt has a new animation

General
Most of Hikaru's moves have been buffed in damage output

Update: 21 Dec, 2019 @ 8:54am

Substitute doll will appear when Counter activates
Doll does 1 damage and no knockback

Update: 20 Dec, 2019 @ 9:42am

Undo F

Update: 20 Dec, 2019 @ 9:42am

F

Update: 20 Dec, 2019 @ 9:40am

Reduced hitstun multiplier of UAir final hit to 0.7

Added teleport intro animation

Update: 20 Dec, 2019 @ 2:36am

Finished tag