Rivals of Aether

Rivals of Aether

Hikaru
Showing 181-190 of 202 entries
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Update: 20 Dec, 2019 @ 12:54am

TCO drawing

Update: 20 Dec, 2019 @ 12:15am

Changed animation for DTilt
Adjusted hitboxes for DTilt

Completely changed UAir

Update: 19 Dec, 2019 @ 12:38pm

Changed UStrong completely.
UStrong has new animation.

Balanced all Strong knockback and knockback multiplier

Update: 19 Dec, 2019 @ 5:31am

Counter now can set direction of knockback with joystick

Update: 19 Dec, 2019 @ 4:10am

Added god mode (Up or Down + Taunt)
Added flying for god mode
Super armor in god mode
Counter instantly hits opponent in god mode
Counter lets you fly in god mode

Added new animation for FSpecial
Reduced Counter hitpause
Enlarged hitbox and sprite of FTilt
Reduced shine visual effect time

Update: 18 Dec, 2019 @ 2:10pm

Increased Counter end lag
FStrong has can slide less
Increased landing lag for all aerials
Adjusted angle of dash attack

Changed FTilt completely. FTilt has a sweetspot at the edge.

Update: 18 Dec, 2019 @ 6:55am

Reduced FStrong hitbox range
New hitbox for Counter: hitbox moves to the countered opponent to guarantee a hit
Added Shine and Fire visual effects for Counter, FSpecial, FStrong, DStrong

Update: 17 Dec, 2019 @ 12:10pm

Added compatibility with TCO and Trummel

Reduced running speed
Reduced FStrong hitbox range
Counter damage and knockback now scales with damage taken from hit
Changed Dash Attack completely
Readjusted hit effects to line up with contact points
1st hit of BAir has more hitstun

Taunt sfx plays when match starts

Update: 22 Nov, 2019 @ 9:57am

Reduced fall speed

FSpecial has additional hitboxes before the sweetspot

FSpecial now has 3 height options: High, Mid, Low
Tilt joystick up or down during FSpecial before hit

Advanced AI for FSpecial

Cleaned up some micro code for AI so there's slightly less lag

Update: 14 Oct, 2019 @ 9:30am

AI