Rivals of Aether

Rivals of Aether

Renamon
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Update: 3 Oct, 2020 @ 4:39pm

v.DE-Anniversary
It's been one year since i uploaded Renamon and boy did she get waaay more popular then i ever thought possible!
This isn't a crazy big patch but i did add and change up a few things for the occasion.
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Moves.
Ftilt: Now comes out 1 frame later and has 2 more frames of end lag, but the move can now be attacked canceled starting on window 3.
F-strong: % on the 3 main hitboxes has been reduced along with the hitbox size, to make up for that it now has a tipper with increased % and knockback.
Dair: Reduced knockback, knockback growth and 2 more frames of landing lag. I felt the move was killing too early so it has been nerfed but it turn it may open new combos.
Dspecial: % and knockback has been reduced some but it has 3 more frames of hitstun easier letting you make a follow up.
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Visuals.
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both Fspecials & Uspecial: All have had slight visual updates.
Aerial Dspecial: Visual update along with a change in code to make the landing animation look smoother.
Taunts: Both have been given small additions to add a little bit more flair.
Respawn platform: Given additional flair.
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Support.
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Added support for Rat, Otto, Soulbound Conflict & Amber(plush only)
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And lastly an update from me to all of you, thank you all soo much for the support!! \^w^/

Update: 2 Oct, 2020 @ 12:47pm

v.DE
The definitive update..that doesn't do much but hey maybe tomorrow i'll do something for the aniversery!..anyways.
F-strong: Knockback all round has been decently increased so the move is actually useful now.
Up-special: Input has been reversed. Tapping the button now does the low hop and holding does the full hop.
Visual changes: Sprites have been adjusted some for a more definitive look.

Update: 20 Jul, 2020 @ 5:47pm

v1.5

Update: 18 Jul, 2020 @ 7:55pm

v4
It's time for a major update!! Get ready to read.

[Support]
Miiverse drawing.
Mnt.Dedede ring name.
Feri costume.
Dracula interaction.

[Visuals]
All moves without smears have had them added.
Bair has been visually redesigned.
*Nair&Fsmash have been remade.
Most moves have had visual touch ups and added flair.

[Balance]
Jab- First hit has reduced KB and changed angle to better allow all 3 hits.
Dtilt- Changed angle to better allow combos and follow ups.
Utilt- Decreased KB on first hitbox for better comboing at lower % and follow ups alround.
Dash-Attack- The move has less KB and less end lag along with super armor allowing her to rush in against them pesky campers a bit easier.
Up&Downsmash- Increased KB for slightly earlier kills.
*Fsmash- Completely remade. Is now a slower large disjoint making the move stand out more.
*Nair- Remade, move still has 2 hitboxes but only one hit. Move is now faster, weaker and a better neutral tool.
Bair- Increased KB & KBG giving the move more kill power off stage.
Side Special- Now has hitlock-out giving you slightly more time to follow up after landing it.

[Special thanks]
A big thank you to all the people who have downloaded and played my favorite digimon, y'all are awesome!.. and are probably furries. I'm not sure how much more i'll do with this character besides small adjustments so don't expect anymore big patches like this. And in conclusion, kick tail don't fail and have fun!

Update: 26 May, 2020 @ 7:05pm

v3.6
Just a simple visual update to go alongside the release of my new stage.
Updated CSS with better alt selecting along with color names.
Touched up the CSS picture to be cleaner and smoother.

Update: 28 Feb, 2020 @ 8:48pm

Emergency crash fix
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All of Renamon's smash attacks no longer apply the burn effect. this caused the game to crash when using the 8th or 11th skin. But they all have increased damage, knockback and knockback growth to make up for it.

Update: 23 Jan, 2020 @ 3:10pm

v3.5
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Time for another update but this time a bit smaller.
Back air has been redone(animation may be improved later if i can figure out a good one) it is now more like Fox's.
The alternative angle of side special has been removed in favor of a new aerial down special. But side special has been update! You no longer go into prat fall after using it and when you hit your opponent with it, you can attack cancel it to be right in front of your foe or do nothing is finish the move out keeping your distance.
Up special now can be done at a shorter distance by holding special, allowing for more combo potential. The hitboxes, % and knockback/growth have been adjusted.
Dash attack now has slight invincibility during renamon's digivolving into kyubimon.
Fair and Up air have had their base knockback and growth adjusted to allow for earlier kills without losing combo use.
Small visual and audio changes have been made to some moves. All of renamon's sprites now correctly show the purple markings on her legs instead of the default black(pointless change by hey gotta love those small details right?)
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Update: 16 Jan, 2020 @ 4:24pm

v3.0
Long time no update eh? Well i'm back with another one for our golden fox here!
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Jab has been remade, it is now a 3 hit combo that allows for more mix ups and options.
Utilt has been remade to look better along with a change in hitboxes, addition of a new hitbox above her allowing for antiairs and mix ups and a change to the knockback angle.
Dtilt has had the sprites improved so the tail no longer clips into the stage and has had its hitbox adjusted.
Ftilt has had a slight hitbox increase.
Fsmash has a slightly improved hitbox.
All normals and up smash now slightly move renamon forward or backwards.
All aerials have had their hitboxes adjusted to make it easier to connect hits.
Side special now has a new downward angle that can be done by pressing attack and special.
Down special now has a weak hitbox during the dash, that way the move feels less like throwing out blocked hadokens.
Grounded and aerial speeds have been adjusted to make renamon feel less floaty and alround better to control.
Various clean ups of animations and other needless stuff.
And lastly(most importantly) renamon has a second taunt that can be done by pressing down and taunt.
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Update: 17 Oct, 2019 @ 6:02pm

v2.6
Reduced KB/KBG on the smash attacks and dash attack. Down smash has been changed.
The projectile on fsmash has been removed. Diamond storm(Nspecial) % increased from 4 to 5 and the projectile is slightly faster.
All aerials have had their active frames slightly reduced along with more end lag/wifflag.
Side special has been changed some. You no longer can jump cancel it, it has increased distance and end lag and now has a hitbox that you can attack cancel from. it also puts you into special fall now since you could easily stall with it otherwise.
Lunamon, Samurdramon and Kurama alts have been changed to Abyss, GB/Early access and Amaterasu(There may be a little easter egg with that one;)
Oh one more thing Renamon now has Kirby support along with a custom(recolored with a tail) sprite for it!

Update: 16 Oct, 2019 @ 6:29pm

v2.5.5 Small update
Jab has had its % reduced from 5 to 3 and KB angle has been made more upwards.
Upsmash now has extra hitstun on it so the opponent (hopefully) can't tech it.
Downsmash his had a slight increase to hitbox size and extra hitstun to better help it connect all 4 hits.
Upspecial first hitbox has been increased in width and has been slightly shifted.