Rivals of Aether

Rivals of Aether

Azure
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Update: 27 Dec, 2019 @ 9:07pm

v1.32

Update: 27 Dec, 2019 @ 8:48pm

v1.31

Update: 27 Dec, 2019 @ 8:31pm

OK, maybe down aerial can spike. Let's see how that works.

Oh, and the flame effect on down special is back - as long you charge your magic. I don't think that plasma stun did anyone good...

Update: 27 Dec, 2019 @ 1:01pm

v1.29

Update: 27 Dec, 2019 @ 12:29pm

v1.28

Update: 27 Dec, 2019 @ 12:22pm

v1.27

Update: 26 Dec, 2019 @ 8:14pm

Bluey's got new moves. Sorta. If you care, anyway.

-Neutral aerial is now a traditional Smash fashioned sex kick. (Yeah, that's what these are called.)
-Down aerial is basically his old neutral aerial, except it's angled down now. Yeahh, the suitcase is gone.
-Down special doesn't apply the flame effect no longer, and doesn't launch Bluey as further. (I kinda want to replace this one as well not gonna lie)

Update: 9 Dec, 2019 @ 6:44pm

v1.25

Update: 9 Dec, 2019 @ 6:28pm

v1.24

Update: 9 Dec, 2019 @ 6:14pm

- After much controversy and whatnot, forward special's projectile is no longer able to hit Bluey. As a matter of fact, it no longer persists after hitting an opponent - it cracks open on the opponent's head. (But then you may ask me, but SB, wasn't it a bowling ball? Well, I don't know what even it is.) It has a bit less lifetime and power, too.

- Up special move's hits may connect more reliably when boosted by magic power.

- Up strong attack may actually be able to score a KO this time around. Additionally, a new powered up version awaits you should you so use it after charging your magic. (Beware, it wastes magic upon use instead of hit, so caution.)

- Forward strong attack is slightly stronger now. Not to the point of KOing at 50% from the middle of the stage, though.

- Neutral special's charge takes less to fill now. However, stage 3 charge blast is slightly less powerful in return. Did you know you can parry to fill up your charge as well?