Rivals of Aether

Rivals of Aether

Shields & Grabs Mod
Showing 1-10 of 17 entries
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Update: 20 Oct, 2019 @ 6:38pm

v3.51

- Don't you love it when you HALF-implement something?

Update: 20 Oct, 2019 @ 9:28am

v3.5

- Fixed up grabbing to prevent ice bugs and lower regrab time
- Pummels increase amount of time held over time
- Optional air grabs are in the code now
- Fixed bugs mentioned in the comments

Update: 18 Oct, 2019 @ 4:23pm

v3.4

A lot of bugfixes related to multiple shield users.
Also made it easier to grab out of dashing.

Update: 18 Oct, 2019 @ 10:36am

v3.3

Fixed rolling only happening when left or right was pressed when holding shield
Fixed grabbing not taunting when holding down, when I said in the description that it would

Update: 16 Oct, 2019 @ 1:03pm

v3.2

Fixed a bunch of bugs relating to animation.

Update: 16 Oct, 2019 @ 10:58am

v3.1

Fixed some bugs

Update: 16 Oct, 2019 @ 9:44am

v3.0

Added: Parrying (Rivals on shield drop is default, Ultimate is also implemented and can be turned on by custom characters), FX and SFX for shield up, down, parry, and hit, customizable FX and SFX on shield up, down, parry, and hit, customizable shield sprites, taunt to grab, toggle for taunt to grab.

Fixed: Invisibility when your shield breaks and you die

Update: 11 Oct, 2019 @ 11:59am

v2.0

Added a version of auto balancing - now there won't be useless throws and overpowered throws.
Feel free to give feedback on this, I'm not sure what point is good for the balance.

Fixed a bug where enemies could react immediately after being thrown.

Update: 11 Oct, 2019 @ 11:31am

v1.22

DON'T WORRY ABOUT IT, EVERYTHING'S FINE.

Update: 11 Oct, 2019 @ 11:27am

v1.21

...fixed the problems my fix made.
Don' worry 'bout it.