Sid Meier's Civilization VI

Sid Meier's Civilization VI

WMD City Razing
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Update: 25 Oct, 2020 @ 11:07am

v2.1:

- Added an option to disable city razing during the game setup phase as one of the config options.

Update: 18 Oct, 2020 @ 8:58am

v2.0:

New update including fully customizable razing chances. By default this is the same as before the update, set at 100%. However, now in advanced options you can select your nuke razing chance that you prefer - Such as if you would like cities to be destroyed only 50% of the time.

Update: 4 Jun, 2020 @ 10:55am

v1.5:
- Added notifications to inform the player when another player uses a nuclear weapon, left clicking the notification will take you to the location of the attack.

Update: 3 Jun, 2020 @ 10:40am

Update: 27 May, 2020 @ 4:36pm

v1.4 - Mod commpletely re-written. Now functions to perfection, there shouldn't be any bugs or crashes, it will work in multiplayer, and even the AI will nuke cities and raze them to the ground if you combine the mod with Infixo's Real Strategy.

Update: 25 May, 2020 @ 4:38pm

v1.3: Crashing and issues with cities not being removed fixed

Update: 22 May, 2020 @ 6:09pm

v1.2 - More changes to the way to removal event is called, should make it a lot more stable, crashes should be very rare, but please make sure to regularly save. This mod should now also work in hotseat and multiplayer (Not tested). If a missile is launched from a silo, the city will not be removed until the player moves a unit or ends the turn, due to how the event is called.

Update: 20 May, 2020 @ 11:01am

- Reverted a previous change in hopes to increase stability

Update: 31 Jan, 2020 @ 8:41am

Fixed issue with cities not being removed and some lua errors.

Update: 15 Jan, 2020 @ 10:31am

Update:

- Updated the way cities are destroyed to hopefully reduce the chance of crashing.