Rivals of Aether

Rivals of Aether

Paddler
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Update: 29 Jun, 2020 @ 6:55am

v3.10
-changed jab knockback angle (80 -> 70) [this change was made to prevent jab loops from happening)

Update: 28 Jun, 2020 @ 9:37pm

v3.9
-improved sfx timing on up air
-decreased up air startup (16 -> 14)

-added hitpause scaling to the physical hit of neutral special (0 -> .4)

-changed angle flipper on up special body hitbox (1 -> 6)
-changed angle on up special body hitbox (90 -> 75)
-increased base knockback on up special body hitbox (2 -> 5)
-added knockback scaling to up special body hitbox (0 -> .2)

-polished vfx code a little bit so it doesn't spawn multiple times in hitpause

Update: 28 Jun, 2020 @ 11:00am

v3.8
-updated back air animation
-new forward air animation
-updated up special animation
-updated down special animation

-increased forward special endlag a tiny bit because it didn't actually work before

Update: 27 Jun, 2020 @ 2:05pm

v3.7
-fixed forward air hurtbox being slightly offset

Update: 26 Jun, 2020 @ 6:38pm

v3.6
-updated up air animation

Update: 26 Jun, 2020 @ 1:39pm

v3.5
nothing probably :) (it's just code stuff and does not affect anything in an actual match)

Update: 26 Jun, 2020 @ 12:01pm

v3.4
-updated neutral air animation

Update: 26 Jun, 2020 @ 9:11am

v3.3
-small down strong polish thing

Update: 26 Jun, 2020 @ 9:08am

v3.2
-updated forward special animation
-updated down strong animation

Update: 25 Jun, 2020 @ 5:56pm

v3.1
ok i reverted the code polish patch by accident it is fixed now