XCOM 2
[WOTC] PAYDAY 2 ZEAL Heavy Armor (v1.03 - Seamlessly Helmetless)
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Update: 24 Dec, 2021 @ 11:17pm

-Cooked the mod's assets to reduce the file size from 12 MBs to 3 MBs

-Doubled the Camo UV Scale on the body

Update: 17 Feb, 2021 @ 5:13pm

-Updated the mod thumbnail

Update: 13 Jan, 2021 @ 4:18pm

VERSION 1.03

-Invisible Heads are no longer a requirement, as the Helmet's balaclava is what was clipping through the XCOM heads, but i've since removed it as of this update (unfortunately you'll need a separate balaclava mod if this ruins the look for you, you can find some in the aforementioned MGSV GZ MSF Headgear Pack or in Capnbub's Accessory Pack )

-Changed out the body's Normal Map for a custom one generated using NormalMap-Online [cpetry.github.io], using the Diffuse texture as a base. This was done because the body's normal map didn't play nicely with UE3's lighting system, causing an incredibly un-subtle seam running down the middle of the body if light hit it at the right angle. The new texture fixes the seam, but if you do notice any other small abnormalities, it might be from this.

-Added Tintability for the main armor bits

-Various weight paint improvements throughout the body, mostly on the arms and legs

-A few model tweaks here and there, but mostly on and around the collar to better fit the XCOM heads

-Better adjusted Roughness and Metal masks

-Removed the Body's metallic mask, as it wasn't necessary

-Edited the visor a bit

-Updated the Mod Preview Thumbnail (if you're keen-eyed, you'll notice the shot i took of the set doesn't have anyone wearing the armor - there's no neck)

Update: 13 Jan, 2021 @ 3:26pm

Update: 25 Aug, 2020 @ 3:00pm

-Reverted normal map tweaks from last patch

Update: 23 Aug, 2020 @ 2:27am

Version 1.02

-Removed the normal textures, as these were the culprits behind all of the seams bi-secting the models - hopefully this doesn't fuck with the quality too much, you might notice some wrinkles missing and/or less pronounced than usual, but otherwise, everything should mostly be the same

Update: 10 Nov, 2019 @ 10:18am

-Tweaked the weight paint on the fingers a bit

Update: 16 Oct, 2019 @ 9:10pm

Version 1.01

-Fixed an issue with the body texture suddenly changing brightness at seam of the legs and torso (which wasn't a mesh issue, the texture seems to be that way naturally), see screenshots for reference

-Touched up the weight paints on the legs and pelvis

-Removed a few wrinkles around the legs and pelvis

-Removed some reflectivity on the helmet balaclava

Update: 16 Oct, 2019 @ 1:54am

Okay, for real, THIS is the final change note for tonight

-Updated the mod preview thumbnail and screenshots

Update: 16 Oct, 2019 @ 1:00am

Last change note for tonight, i swear

-Added more reflectivity to the glass on the helmet visor