Rivals of Aether

Rivals of Aether

Yoyo
Showing 11-20 of 29 entries
< 1  2  3 >
Update: 10 Feb, 2020 @ 2:22pm

v1.5

BAIR
- Sweetspot BKB 6.5 > 6
- Sweetspot KBG 0.7 > 0.65
- Sweetspot (boosted) BKB 9 > 8.5
- Startup frames 6 > 8
- Landing lag 6 > 8

DAIR
- Hitboxes changed to cover much less of the upper body and follow the visual better
- Final hit KBG 0.2 > 0.3
+ Final hit made slightly larger

DATTACK
- Can no longer be attack cancelled near the end of the attack if the attack connects
- Active frames 11 > 8 (first two frames and last frame removed)
- Startup frames 7 > 9
- Endlag frames on whiff 20 > 27
- Hitboxes adjusted to be smaller and farther inward, now being not disjointed at the start and inversely disjointed at the end.
- Hspeed greatly reduced during startup (3 > 1). Hspeed slightly increased during active frames (9 > 10). Overall distance travelled is a bit less.

DSTRONG
* Attack now properly connects both hits
* Bottommost hitbox on hit 1 removed

FAIR
+ Sourspot horizontal range reduced 40 > 30 (This makes it easier to land the tipper sweetspot)

FSPECIAL
* Attack now properly connects both hits
- Hitboxes are all smaller
- Second hit is now much more impacted by DI

FSTRONG
* Attack now properly connects all hits

NSPECIAL
- Charged tipper (sweet and sour) lifetime 12 > 4
- Charged sourspot lifetime 12 > 6
+ Charged tipper sweetspot BKB 9 > 9.5
+ Charged tipper sweetspot KBG 0.8 > 0.9
+ Stored tipper sweetspot BKB 8.5 > 9
+ Stored tipper sweetspot KBG 0.5 > 0.6
+ Charge is no longer lost when Yoyo is parried (consistency patch)

UAIR
- Landing lag 4 > 6
- Front hitbox launch angle 85 > 80
- Back hitbox angle 100 > 115
- Front hitbox drift multiplier 1 > 1.1

USTRONG
* Attack now properly connects both hits
- Hit 1 damage 3 > 2
- Hit 2 tipper damage 10 > 9
- Hit 2 damage (boosted) 13 > 12
- Hit 2 tipper damage (boosted) 17 > 15
- Hit 2 tipper horizontal range reduced 45 > 25
- Hit 2 tipper vertical range reduced 45 > 40
- Hit 2 tipper shape changed circle > rounded rectangle

Update: 14 Jan, 2020 @ 2:30pm

v1.45

* New G7 Skin is here! It comes with custom glitchy effects on many animations, and a new taunt!
* New CSS, Portrait, Results, and Preview! The shading does look weird with some colored skins, I apologize.
* Color Palette Selector is here! Select the first alt skin (the one with the light blue body) and hold a certain button combination for a unique skin! A guide will be posted in the pictures.

Update: 16 Dec, 2019 @ 10:43pm

Return to current version :^)

Update: 16 Dec, 2019 @ 10:40pm

Temporary reversion so I can grab day 1 yoyo again :^)

Update: 16 Dec, 2019 @ 2:29pm

v1.4.4

* Removed Debug Text
+ USpecial Self-Damage 7 > 1

Update: 16 Dec, 2019 @ 1:35pm

v1.4.3
"Up with the Down B, Down with the Up B"

* Pratfall accel and landing time values added
* TCO Drawing support added
* Up B explosion effect changed
* FSmash Hit 1 has been adjusted to connect better into the launcher hits.

+ USpecial can now be special-cancelled.
+ DSpecial's counterattack will no longer trigger if the foe is more than 150 units away.
+ If DSpecial's counter window is hit but the foe is not within 150 units, applies a status to Yoyo in which his combo meter goes to 2 and will not drain until he is hit, dies, is parried or he hits a foe.

- Jab has been given a 15 frame cooldown.
//Due to last patch's jab adjustment, repeated Jab1s were very difficult to escape. This should nullify that.
- USpecial (held) will now induce pratfall a short duration after it completes.
- NSpecial can no longer be used after USpecial (held) unless it has been previously charged.
//This change was very difficult for me to make, as Yoyo's recovery was supposed to be mediocre, however USpecial not inducing pratfall was *vital* to its function as a move, due to it being intended to chase foes in the air or offstage. With this change, Yoyo CAN still perform aerials and specials after Up B, but only during a short window. Once the window is over, Yoyo will enter pratfall. If Yoyo starts an aerial during the window but the window ends, the pratfall will be delayed until the move ends. NSpecial no longer being usable unless previously charged is because charging it after up b could let Yoyo avoid pratfall entirely. I really didn't want to give held USpecial pratfall. This is a compromise that I'm not happy with but is somewhat acceptable to me.
- USpecial main hitbox size 100/100 > 80/80. Other USpecial hitboxes slightly tweaked.
//With the new visual, hitbox needed to reflect that visual.

Update: 11 Dec, 2019 @ 9:31pm

v1.4.2

* Holiday Skin added! It has a special HUD and special graphical effects, just like the The Chosen One skin! It even has a unique taunt!
* Tattle support added for Trummel & Alto
* Fixed a bug in which using Down B after Up B would let Yoyo use Up B again.

- Landing lag after using Up B increased 4/8 > 6/14
//Due to the fact that Yoyo does not go into freefall after using up b, this move was very hard to punish. This should help alleviate this problem. Using up b while grounded will still not incur extra landing lag.
- Dash Speed 8.5 > 7.5
- Max HSP when leaving ground 7 > 6.5
- Air Max Speed 7 > 6
//Yoyo's mobility was considered to be very strong. These slight tweaks should put Yoyo in a more reasonable range, while still letting him feel rather speedy.
- Hitboxes trimmed on Jab 1/2 and tipper UStrong

* NAir angles and knockback adjusted to launch horizontally in a similar manner to Mario's NAir in Smash Bros.
* NAir hitboxes adjusted
//NAir was too similar to UAir in utility. This change should help give the two moves different functions.

- Uncharged Neutral B no longer applies the Plasma Stun effect.
+ Uncharged Neutral B knockback and damage increased (Damage: 3 > 6, BKB 7 > 9, KBG 0.3 > 0.4)
//The stun on uncharged Neutral B felt very out of place in his kit. Now, it functions as a weaker and shorter-ranged version of the charged variant. This change is experimental, and is subject to being reverted.

Update: 3 Dec, 2019 @ 11:10pm

1.4.1

- Dash Attack is now properly techable.
+ Dash Attack knockback angles and power on late hits adjusted to follow up better.
//This patch corrects an oversight in which Dash Attack was untechable. However, making Dash Attack techable removed almost every followup, even on neutral DI. With these changes, Yoyo should still be able to start combos with Dash Attack, but foes should be able to escape most followups with either DI out or DI down + techroll.

Update: 1 Dec, 2019 @ 9:35am

Patch 1.4
(Balance changes done in light of Traction 5 and Extended Workshop tournaments)

* Added entrance animation
* The Neutral Special indicator for Yoyo will now glow red instead of blue when using the The Chosen One skin. In addition, that skin has a recolored flash for the charged Neutral Special that is also red instead of blue.

+ FStrong angle lowered (50 > 45) [both boosted and unboosted variants]
+ FStrong bkb increased (7 > 7.5) [normal]
+ FStrong kbg increased (.9 > .95) [normal], (.95 > 1) [boosted]
+ Charged NSpecial angle lowered (55 > 50) [tipper, sourspot], (55 > 40) [tipper, sweetspot]
+ DStrong last hit damage increased by 2 (normal) / 3 (boosted). Full combo: (10 > 12) [normal], (18 > 21) [boosted]
//In recent tournaments, Yoyo's UStrong was rather dominant in his toolkit. These changes should make other kill moves a lot more usable, giving Yoyo more options.
FStrong and Charged Neutral B are now more reliable horizontal kill options, giving him more options on tall stages, and DStrong now does substantially more damage than Yoyo's other strong attacks, being a good option at low percents.
+ Dash Attack launch angles and launch distances changed to be more consistent.
+ FTilt hitbox range very slightly increased
//With the upcoming nerfs to Dash Attack's hitboxes, these changes should help Yoyo's neutral not suffer as much.
* FAir late hit angle 160 > 330. Grounded angle 160 > 30 and has extra knockback.
//This hitbox was unsafe on hit and had no real reason to be there. Now this move is a minor inconvenience to the enemy whether it hits in the air or on the ground

- FStrong last hit damage reduced by 1. Full combo: (13 > 10) [normal], (16 > 15) [boosted]
- DStrong bkb reduced (8 > 7.5) [normal], (10 > 9) [boosted]
//This is to make DStrong stand out better as the 'damage dealer' of Yoyo's strong attacks.
- UStrong tipper bkb reduced (11 > 10) [normal], (13 > 12) [boosted]
//Yoyo was far too reliant on tipper UStrong in the recent tournaments. This small nerf to it should encourage players to try his other attacks as combo enders.
- Dash Attack will no longer have Yoyo jump forward as far and then fall back as much
- Dash Attack hitboxes changed to compensate. Hitboxes end sooner and last hitbox is much smaller.
//This was an oversight that was abused in recent tournaments. Hopefully the move will be less spammable now.
- BAir base hitpause decreased (8/9 > 6)
//This is an attempt to raise the skill ceiling of dragdown bair.
- USpecial now gives an extra 4 frames (light) or 8 frames (heavy) of landing lag after it has been used

Update: 13 Nov, 2019 @ 8:36pm

v1.3.1

+ Jab 1, Jab 2, Jab 3, UTilt hitbox 2 and UAir hitbox 1 all come out one frame faster to match their animations
+ FTilt hitboxes made bigger and more lasting to more accurately match the animation
+ Boosted Strong attacks now have a decently big, lingering, low priority hitbox that is weaker than the normal attack in addition to their previous effects
+ FSpecial can now be wall jumped out of when used as a ledge or wall tether

- FSpecial now has the EXTENDED_PARRY_STUN attribute, meaning the farther away you are from him when you parry the attack, the longer he is stunned for
- FSpecial ending lag 3 frames longer
- FSpecial can now only be cancelled if the attack has connected