Rivals of Aether

Rivals of Aether

Yoyo
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Update: 7 Nov, 2019 @ 9:19pm

v1.3
Small patch removing some debug text I forgot to remove.
Remaining patch notes can be found in the message below.

Update: 7 Nov, 2019 @ 8:44pm

v1.3
* UTilt is now a new move
* FTilt is now a new move
* NSpecial has a new animation when charged in the air
* NSpecial storage indicator removed. When NSpecial is stored, Yoyo's outline will slowly shift from black to cyan and back.
* Kirby ability support is here!

+ FStrong BKB 6 > 7
+ FStrong KBG 0.85 > 0.9
+ Charged FStrong BKB 7 > 8.5
+ UStrong Sourspot KBG 0.6 > 0.9
+ UStrong Sweetspot KBG 0.9 > 0.95
+ Charged UStrong Sourspot KBG 0.8 > 0.9
+ Charged UStrong Sweetspot KBG 0.9 > 1
+ DStrong BKB 8 > 9
+ DStrong KBG 0.7 > 0.85
+ BAir Hit 2 Size increased (50, 30 > 60, 40)
+ Neutral Special (Uncharged) Startup reduced by 8 frames
+ Side Special (Angled Up) vertical range increased
+ Side Special (Angled Down) horizontal range increased
+ Window between hits for combo meter increased by 5 frames
+ Strong Attacks come out 4 faster when the combo meter is at 5 or more
+ NAir now has an additional weak hitbox on the back leg at the start.
+ UAir's early hitbox hits slightly higher (-60 > -65)
+ DStrong Hit 1 Launch Angle changed to more reliably connect into the second hit. An additional hitbox was added to catch airborne foes beneath Yoyo that launches upwards, as to not let this move stagespike for cheesy kills.
+ Side Special's ledge tether properties were made more lenient. Now you can also latch onto walls and you can latch from much closer.
+ DAir Multihit hitboxes made to cover the body better.

- BAir Hit 3 Sweetspot Damage 8 > 6
- BAir Hit 3 Sourspot Damage 6 > 5
- Charged BAir Hit 3 Sweetspot Damage 13 > 11
- Charged BAir Hit 3 Sourspot Damage 10 > 8
- DAir Damage 8 > 6
- Dash Attack Damage 6/5/4 > 5/4/3
- DTilt Damage 6 > 4
- FAir Sweetspot Damage 11 > 9
- FAir Sourspot Damage 11 > 6
- FAir Late Hit Damage 6 > 3
- Jab 2 Damage 3 > 2
- Jab 3 Damage 6 > 4
- NAir Sweetspot Damage 7 > 6
- Neutral Special (Uncharged) Sweetspot damage 5 > 3
- Neutral Special (Uncharged) Sweetspot size reduced (60, 60 > 50, 50)
- UAir Damage 7 > 5
- UStrong Sourspot BKB 9 > 8
- FStrong now only gives 2 charges to the combo meter (was 3)

Update: 23 Oct, 2019 @ 6:08am

Fixed a bug where debug text would appear and USpecial hitboxes were improperly placed.

Update: 22 Oct, 2019 @ 9:27pm

V1.22

V1.2: Fixed bugs with grapple detection and Side B restoring Yoyo's Up B and Airdodge. Check the notes two down for the full changelist.

Update: 22 Oct, 2019 @ 9:13pm

V1.21

V1.2 Caused some unintended bugs. Reverting version until this is rectified.

Update: 22 Oct, 2019 @ 8:55pm

Yoyo V1.2 is here!

* Aerial Down Special now properly keeps the foe in midair

+ Side Special has more consistent hitboxes
+ Side Special can now tether onto the ledge when angled upwards. Requires pretty specific spacing. Yoyo will automatically jump onto the stage when this happens.
+ Charged Up Special can now be wall-jumped out of after the explosion
+ Charged Up Special horizontal movement increased
+ FStrong KBG 0.7 > 0.85
+ Charged FStrong KBG 0.9 > 0.95

- Charged Neutral Special has smaller hitboxes, including a sweetspot with the old move's power and a sourspot with much less. Overall much smaller hitboxes.
- Charged Up Special self-damage 5 > 7
- Charged Up Special vertical movement decreased
- FAir Sweetspot BKB 8 > 6
- BAir 3 Sweetspot BKB 7 > 6 and KBG 0.7 > 0.65 and Damage 9 > 8
- BAir 3 Sourspot Damage 7 > 5
- Charged BAir 3 Sweetspot KBG 0.9 > 0.8 and Damage 15 > 13
- Charged BAir 3 Sourspot Damage 13 > 10
- DAir Spike BKB 6 > 5
- DTilt Damage 7 > 6
- UTilt Damage 7 > 5
- Jab 1/2 given 2 more frames of endlag each. They still cancel into tilts and the next Jab the same, but this prevents Jab 1/2 from comboing into itself as easily.

Update: 22 Oct, 2019 @ 8:55pm

(none)

Update: 18 Oct, 2019 @ 9:20am

Yoyo V1.1 is here!

This patch brings with it, among other things, a unique skin! Replacing the 4th color palette, Animator Vs. Animation's own The Chosen One joins the battle! While he doesn't play any differently from Yoyo, he has unique effects such as fire on his combo boosts and a color-shifted up special blast and combo meter.

In addition, there are a few gameplay changes to Yoyo.

- Multihit moves like DAir, BAir, FStrong and DSpecial will now each provide no more than two charges on the combo counter with a single use of the move, even if more hits are landed.
- The Stored Charge on Neutral Special will now go away when Yoyo is parried or loses a stock.
- FSpecial has been given a 55 frame cooldown from when the move starts. This means, if the move is finished as intended, there is a 17 frame actual cooldown.
/ FAir hitboxes changed. There is now a weaker sourspot at the very base of the attack that launches up-forwards, though it has low priority.
+ Dash Attack has increased knockback and different hitboxes. The enemy should no longer land behind you, or at least much less often.
+ UTilt BKB 6 -> 5 and KBG .45 -> .4
+ UAir Ending Lag 18f -> 16f
+ DAir Startup 10f -> 8f
+ DTilt DI Multiplier .4 -> .3
+ DStrong Startup 19f -> 14f. Hit 1 launch angles adjusted to better connect into the finisher.
+ Combo Boosted DStrong BKB 9 -> 10

Update: 16 Oct, 2019 @ 6:48pm

v1.0

Yoyo is first released into the Workshop.