Rivals of Aether

Rivals of Aether

Mega Man X
Showing 1-10 of 15 entries
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Update: 26 Jan, 2020 @ 5:19pm

v2.1
-Updated dodge roll and air dodge animations
-Changed respawn platform and added an animation

-Bair can now be held indefinitely while in the air
-Nerfed knockback on Ustrong in exchange for more reliable angles
-Increased startup on Uspecial by 2 frames
-Increased endlag on Uair by 2 frames; reduced landing lag by 1

Update: 25 Jan, 2020 @ 10:40pm

v2.0
-Changed outline on all sprites to better match Rivals style
-Updated HUD UI for specials
-Fixed artifacting on some animations
-Redid fair animation + updated move a little
-Fixed a bug where X Buster would travel slowly when shot to the left while dashing

Update: 19 Jan, 2020 @ 10:49pm

v1.10
-Added unique victory background

Update: 12 Jan, 2020 @ 2:09pm

v1.9
-Fixed some sprite oddities

Update: 8 Jan, 2020 @ 1:15pm

v1.8
-Changed Kirby sprite a little
-Added in an icon on Kirby's HUD when X is copied
-Fixed an issue with the hurtbox on the Kirby copy ability
-Updated AI to throw out better moves and combo fstrong into shoryu

Update: 8 Jan, 2020 @ 11:10am

v1.7
-Added in a Kirby copy ability

Update: 5 Jan, 2020 @ 9:00pm

v1.6
-Fixed a bug that would cause the charge particle effect to stay if hit or KO'd while charging buster.

Update: 5 Jan, 2020 @ 8:54pm

v1.5

Update: 5 Jan, 2020 @ 8:54pm

v1.5
-Fixed a bug that caused the charging particle effect not to play
-Fixed a bug that caused the sound effect on nair not to play
-Decreased damage and knockback on a full charge shot
-Made charge shot's speed less dependent on X's speed
-Decreased hitpause on weak hits of dtilt

Update: 5 Jan, 2020 @ 12:28pm

v1.4
-Changed mobility so that X is easier to control
*Toned down acceleration and increased friction to make X feel a lot tighter to move with; made dash dancing less slippery
-Dair now automatically puts X in idle state after hitting an opponent
*Allows dair to me jumped out of into fair or up-air
-Decreased startup on dair by 3 frames
-Decreased landing lag on dair by 4 frames
-Decreased base knockback, but increased knockback growth on dair
-Made fsmash link easier and removed ability to tech after getting hit
-Dash attack now preserves more momentum after endlag, but goes a shorter distance

-Increased endlag on utilt from 8 -> 16, but has 2 frames of endlag upon touching the ground (platforms)
-Increased cooldown on down special from 80 -> 120 frames

-Changed Up-air and dair so that sound effects are less likely to be interrupted
-Fixed timing on shoryuken sound effects to match move better
-Fixed pixel scaling on Ground Hunter to be consistent
-Charge shot now matches the color of the skin you are using