Rivals of Aether

Rivals of Aether

Emolga
Showing 1-8 of 8 entries
Update: 19 Jan, 2020 @ 6:43pm

v1.7:
+ pratland reduced to 16 from 30
- uair has increased kb again
- fair hitbox smaller
- dair initial hitbox changed to have a smaller spiking sweetspot at the bottom, and the rest being identical to the late hit
+ can jump/dodge cancel glide **ON HIT**
= dtilt kb increased to make it more consistent
- dstrong first active frame 7 -> 9
+ dstrong front hit kb_scale increased
- dattack no longer ledge-cancels

Update: 5 Jan, 2020 @ 9:34pm

v1.4:
-- Gliding at all makes you land with pratland (30 frames)
- dattack initial hit kb_scale 1 (b’scuse) -> .5
- ftilt is now a combo starter sends at 70 degrees instead of 30 (what was i doing?)
- stage 5 dspecial comes out frame 14 instead of 7
- ustrong kb_scale 1.2 -> .6 and base kb 8 -> 14 (ustrong is now a combo move, deal with it)
- uspecial gives less speed
- nair always sends at 45, regardless of angle (can no longer spike)
- max_glide_speed is now 11 from 15
+ the start of uspecial has a kill move attacked to it for the first three active frames (startup is unchanged)
- glide energy used per frame of glide is 4 from 2.5 (means the total glide time has been reduced to 75 frames on full bar from 120)
= uair has less bkb
- fspecial gives less meter when hit (⅗ less)
- ustrong speed boost reduced (14 -> 12)
+ survivability increased (kb_adj 1.3 -> 1.2, hitstun_grav .4 -> .45)
- pratland increased to 30 from 20
- standing hurtbox increased in size
- can no longer ledge-cancel glide
+ stage 2 dspecial first active frame is 5 from 7
- can no longer jump/dodge cancel glide

Update: 5 Jan, 2020 @ 9:28pm

v1.4

Update: 17 Nov, 2019 @ 8:02pm

v1.3:
= new gliding controls now the default

Update: 17 Nov, 2019 @ 7:20pm

v1.2:
- air_max_speed 7 -> 6.5
- jump_change 4 -> 3
- Jab first active frame 5 -> 6
- Nair landing lag 4 -> 7
- Fair landing lag 7 -> 10
- Fair first active frame 10 -> 12
- Fair strong hit active frames 4 -> 3
- Fair strong hit angle 30 -> 37
- Fair strong hit kb_value 6 -> 5.5
+Fair strong hit kb_scale .62 -> .7
- Fair weak hit active frames 8 -> 5
- Fair weak hit angle 45 -> 50
- Fair weak hit kb_scale .7 -> .6
+Fair FAF 38 (46 on whiff) -> 34 (42 on whiff)
- Uair kb_value 10 -> 9
- Uair first active frame 3 -> 8
- Dair landing lag 10 -> 12
- Dair first active frame 12 -> 14
- Dair late hit active frames 9 -> 7
- Nspecial kb_value 12 -> 8
- Nspecial hitstun_factor 1 -> .85
- Fspecial counter first active frame 4 -> 7
- Uspecial late hit kb_angle 10 -> 40
+Uspecial late hit kb_value 4 -> 6
- Uspecial late hit kb_scale .8 -> .6
- Uspecial late hit active frames 13 -> 6
- Dspecial stage 2 first active frame 2 -> 7
- Dspecial stage 5 first active frame 5 -> 7
- no longer gains static from gliding
- can no longer fastfall during nair or ustrong

Update: 27 Oct, 2019 @ 6:59am

v1.1:

= knockback_adj 1.4 -> 1.3
//1.4 knockback_adj is a bit too janky

= Charge gain when hit while using FSPECIAL changed from damage*5 to sqrt(damage*15)*5
//almost no reward for countering low damage moves

= initial_dash_time 4 -> 12
//someone said that they couldn’t dash dance so i fixed it

+ Can walljump during USPECIAL and glide
//I read dan’s posts about this

+ FAIR kb_scale .6 -> .62
//to make up for its loss of kb_value

+ FTILT kb_scale .5 -> .55
//to make up for its loss of kb_value

+ FSPECIAL damage 4 -> 8
//too little reward for countering at all

+ FSPECIAL used at full charge will only drain half meter
//draining all of the meter for a largish combo starter when there’s a huge kill move at your disposal is not worth it. So it now only takes half

- USPECIAL is punishable (puts you into 20 frames of pratland if you land within 5 seconds of using it)
//this was my biggest fear when initially creating this character, but now i can rest

- FAIR kb_value 7 -> 6
//killed too early. Especially offstage

- FTILT kb_value 8 -> 7
//killed way too early at ledge for a frame 5 move

- DAIR late hit kb_value 7 -> 6.5
- DAIR late hit kb_scale 1 -> .9
//for a lingering hitbox, it kills too early

- NSPECIAL projectile damage 8 -> 6
//spammable(ish) projectile doing 8? bleh

- leave_ground_max 8 -> 7
- max_jump_hsp 8 -> 7
- air_max_speed 8 -> 7
- air_accel .4 -> .3
//making air movement slower was kinda necessary because they were crazy fast before, and this makes it at least manageable

+ Now has two control methods for gliding toggle by holding up then taunting (only 10 frames in the move):
x-axis: The previous method where right turns you clockwise and left turns you counter-clockwise.
360: The glide points in the direction you're holding. It does turn at a capped speed though
//this is a highly requested feature that Mawral helped with (thanks btw.) it had to be done

Update: 18 Oct, 2019 @ 3:48pm

v1.0

Update: 18 Oct, 2019 @ 2:53pm

v1.0