SteamVR

SteamVR

byteframe1-Brimming_Bedroom
Showing 1-5 of 5 entries
Update: 6 Jun @ 9:24am

turned as many props in physics objects as possible.
increased voxel resolution in cubemaps to highest.
scaled down beige plaster again

Update: 2 Jun, 2023 @ 7:11am

rebuild lightmaps with 8k resolution
reapplied and scaled down plaster+carpet textures
deinstance frames for wood texturing and soft lines (and fix bottom of door frame)
hide steamvr dome prop on the wall
correct steamvr panel plasment
revamp lighting in closet and bevel wall edges
bake green light under desk
animate bird
turn off biasing

Update: 5 Nov, 2022 @ 6:22pm

changed closet light direct light to baked (no specular)
triple shadow resolution of main light and softened/peached, adjusted closet to taste as well
curtailed blinker lights (disabling specular, angle, range, indirect) under bed and at sentry (the latter now hidden)
added light map volume (no importance volume was present)
moderate prop fiddlings with an emphasis on reducing color contrast (the attribute)
fixed missing hand model in closet
resized cubemap volumes and added one for closet (now extracted)
changed color of closet lamp so light shining through it isn't red
removed subd, then fully reworked geometry (68000 to 1200 triangles)
used soft normals on a ceiling to wall smoothness bevel and in some slant lines in the ceiling
instanced, improved and synchronized look (woody) of door and window frames
scaled down textures for detail and changed closet wall to olive
simple light bias adjustments with selection sets

Update: 17 Nov, 2019 @ 9:05pm

Cleaned VPK and fixed map name

Update: 24 Oct, 2019 @ 4:47pm

Created byteframe1-My_Room.