RimWorld

RimWorld

More Necrons for RH40K
Showing 1-5 of 5 entries
Update: 26 Oct, 2019 @ 12:52pm

Minor changes to backstory text, trying to get closer to the heart of the Necrontyr fiction.

Update: 26 Oct, 2019 @ 7:35am

- Removed debug setting that allowed 7 starting Necrons for screenshot :D

Update: 25 Oct, 2019 @ 11:06pm

- Changed Childhood/Adult fiction of Workers so "Childhood" is pre-biotransference
- Warriors, Deathmarks, and Immortals can again do Mining, Cooking, and Planting, just always at 0
- Warriors, Deathmarks, and Immortals can again do Social
- Increased Cryptek Melee bonus to +5

Update: 25 Oct, 2019 @ 10:49pm

[Auto-generated text]: Update on 10/26/2019 1:49:34 AM.

Update: 25 Oct, 2019 @ 2:08pm

[Auto-generated text]: Initial upload.

- Choose three starting Necrons instead of two
- Scarabs can no longer Craft or Grow. They can still cut plants but not "harvest"
- Added Worker, does everything except Artistic and Intellectual, and Social bonus at -4.
- Added Immortal, similar to older Warrior
- Added Cryptek, acts like a crafting and research centric Lord
- Warrior Shoot bonus dropped from +9 to +7
- Deathmark Melee bonus dropped from +7 to +4
- Deathmark always has "Careful Shooter" trait
- Warrior and Deathmark no longer do Crafting, Planting, Artistic, Social or Intellectual
- Warrior and Deathmark armor rating dropped 20%
- Lord Social bonus raised from +2 to +7, Intellectual dropped from +5 to +2
- Overlord Social remains +9, but Intellectual dropped from +5 to +2
- Lords and Overlords can no longer do DumbLabor, Mine, Plant, or Cook