Rivals of Aether

Rivals of Aether

Remilia Scarlet
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Update: 27 Dec, 2020 @ 2:50pm

v2.2

Small update with some QoL changes to supplement Flan's Abyss update.

Balance changes:
-DSpecial has less startup.
-NSpecial can be turned around when releasing button.
-Remilia now falls during endlag of Red - The Nightless Castle.

Bugfixes:
-Red - The Nightless Castle graphic now animates.

Update: 24 Dec, 2020 @ 1:10pm

v2.1
I'm pleased to announce that Remilia now has Abyss Rune support! I've worked hard to make sure each new ability supports a diversity of playstyles, so there's many viable combinations. I hope you enjoy!

Past this, a couple of bugs have been fixed with grazing, and a sound effect has been added, so now grazing is practically 1 to 1 with the Touhou fighters. I do hope other Touhou character creators will add the mechanic to their characters. ^^

Don't worry, Flandre will get Rune support too, I just need a bit of time.

Abyss Rune list:
A: More Influence over USpecial angle.
B: All danmaku attacks travel a bit faster.
C: Can wall jump at any point during Aerial FSpecial.
D: Midair jumps have increased height.
E: You have one more midair jump by default.
F: Aerial and grounded movement speed increased slightly.
G: Fully charged NSpecial can be held as long as the button is pressed.
H: UAir has less endlag.
I: Aerial FSpecial will never send the player into pratfall.
J: FAir throws three bats but they are weaker than normal.
K: Aerial FSpecial can be aimed at an upward angle.
L: Physical attacks will heal you, but you take 2x damage.
M: Grazing projectiles gives Remilia a temporary speed boost.
N: USpecial can be airdodged out of.
O: DSpecial becomes Red - The Nightless Castle.

New stuff:
-Remilia has Abyss Rune support now!

Balance Changes:
-Remilia no longer falls when placing Servant Flyer.

Bugfixes:
-Grazing now has a sound effect.
-You can no longer be turned around while grazing.

Update: 22 Dec, 2020 @ 10:10am

v1.3

Balance changes:
-Increased damage and knockback on uncharged and charged versions of NSpecial. Hopefully, the increased damage makes up for the high charge time now.
-Increased distance on grounded FSpecial, repurposing it to a movement tool primarily.
-Increased knockback on grounded FSpecial sweetspot.
-Made it so hitting a player with aerial FSpecial does not put Remilia into pratfall, and grants her an extra midair jump until she hits the ground. This should improve her recovery, overall mobility, rushdown, and combo game, effectively making the move into one of her most important tools. If you don't hit anything or hit something that isn't a player, Remilia will still go into pratfall, so be careful.
-DSpecial cooldown has been decreased.

Misc.
-Remilia now has a Touhou death sound when she dies.
-Compatibility with MT Dedede Stadium has been added.
-Compatibility with Dracula boss has been added.

Update: 21 Dec, 2020 @ 11:40am

v1.2

Attempted to fix Remilia being stuck in hitstun and being unable to recover after being knocked off stage. As a result, Remilia falls more slowly while in hitstun now.

Update: 22 Mar, 2020 @ 11:32pm

v1.1 - Minor Fix to FTilt

-Opponent can no longer parry second hit of FTilt if hit by first hit.

Update: 17 Mar, 2020 @ 2:25pm

v1.0 - The "Complete" Update

It's time. Remilia finally has her down special, Servant Flyer, and has entered version 1.0! Following this event, I will create a thread in the discussions to discuss balancing of the character.

On that note, this update also includes several balance changes to the character:
-NSpecial startup increased. Holding the charge now increases the speed and damage of the fired projectile.
-Air FSpecial now converts to ground FSpecial upon landing before the move ends.
-Ground FSpecial can be performed twice in a row by holding the button. Doing this adds more endlag to the move.
-Ground FSpecial hitboxes reworked to be similar to Air FSpecial hitboxes.
-USpecial hitboxes reworked.
-UTilt endlag increased.
-DAttack now moves at a fixed speed and distance.
-Grazing projectiles no longer causes Remilia to hop into the air. The grazing code thread has been updated accordingly.
-Projectiles of FAir, DAir, and UAir have been replaced with bats. Old versions of each move will be used for Remilia's echo fighter.
-Fair projectile can be aimed up or down.
-DSpecial "Servant Flyer" finished. A new UI marker depicting a bat appears when she is able to place servants.

On that note, I can safely say Remilia's echo fighter is coming close to finalization, and should be released soon.

Thank you all for your patience, and I hope you will continue to enjoy playing my character!




... Oh yeah, there's Kirby copy ability support too. That's important. :P

Update: 17 Mar, 2020 @ 2:25pm

v1.0

Update: 3 Nov, 2019 @ 9:51am

v0.9

Decided to make a changelog for this update since Remi is far enough along that I feel that's a good idea.

At this point Remilia is technically out of the WIP stage, although I want to finish a few things before I called her "complete", specifically some QoL updates, fixing her hurtboxes on attacks, (obviously) finishing down special, and creating her alternate colors.

Changes since last version:
-Updated Stigmatizer sprite.
-Up Special now bounces Remilia backwards upon bouncing. Be wary of this when recovering.
-Up Special and Side Special now ignore projectiles at certain windows of the moves. This is how I will make the "graze" mechanic work on moves.
-Graze mechanic has been added for dash, although it works a little differently than how it works in the Touhou fighters. When Remilia is hit with a projectile while dashing, she will perform a small hop that nullifies all damage and knockback.
-Up Strong has been added. It is a projectile barrage that fires 5-8 projectiles based on the move's charge.
-Taunt is functional.
-Neutral Special has been added, as well as the ability to aim the spear. It also bounces off walls.
BUG: Spear sprite doesn't flip when it bounces off the floor.
-D-Tilt causes more damage.

Update: 31 Oct, 2019 @ 11:49am

v1.0

Update: 27 Oct, 2019 @ 5:04pm

v1.0