Reassembly

Reassembly

[MLT] TT - True Terran_V.2
Showing 1-10 of 23 entries
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Update: 9 Dec, 2020 @ 11:01am

Update: 5 Dec, 2020 @ 11:59am

Explosive Disarmer melee reversed to -1%.

Update: 5 Dec, 2020 @ 11:48am

Fixed the melee of the Explosives Disarmer being too high.

Update: 5 Dec, 2020 @ 8:34am

Capacitor P-cost change: 20 -> 40
Capacitor PowerCapacity change: 12 000 -> 18 000
Capacitor generator storage equivalent change: 180s -> 120s
Capacitor density change: 0.5 -> 1
Thruster acceleration change: 9000, 8000, 7500, 6500, 5000 -> ~3500

Update: 6 Sep, 2020 @ 9:34am

LAUNCHER_BARRAGE added to small Torpedo Launcher.

Update: 6 Sep, 2020 @ 7:30am

Gyroscope torque multiplied by 1.5.
Gyroscope density change: 0.2 -> 0.3
Gyroscope durability change: 5 -> 2.5, 5 -> 2
Tactical Nuke Launcher launcherPower change: 30 000 -> 65 000
Bombardment Missile replicateTime change: 0.66 -> 0.825
Bombardment Missile launcherPower change: 80 -> 100, 250 -> 300, 500 -> 600
Tactical Nuke durability change: 8 -> 6
Rapid Artillery muzzleVel change: 400 -> 350, 550 -> 500
Rapid Artillery turretSpeed change: 2.5 -> 2
Tactical Nuke Acceleration change: 230 -> 200
Tactical Nuke Launcher P-cost change: 400 -> 500
Torpedo Launcher replicateTime change: 2.5 -> 5
Torpedo Launcher launcherPower change: 80 -> 160, 240 -> 480
Torpedo explodeDamage change: 300 -> 600, 600 -> 1200
Torpedo Launcher feature addition: LAUNCHER_BARRAGE
Bombardment Missile durability change: 5 -> 4
Rangefinder added.

Update: 18 Jul, 2020 @ 4:57am

Heavy Alloy pieces below 750 HP have become free.
Shield Generator durability change: 1 -> 2.5
CIWS damage per energy change: 1.167 -> 1.5
Medium Drone Launcher replicateTime change: 10s -> 8s
Medium Drone lifetime change: 35s -> 30s

Update: 16 Jul, 2020 @ 3:06am

The Tactical Nuke has lost all special features added last tournament and is now just a normal missile.
Tactical Nuke durability change: 1 -> 8
Tactical Nuke P cost change: 570 -> 400P
Tactical Nuke energy cost change: 25 000 -> 30 000
Rapid Artillery P cost changes: 65 -> 71, 155 -> 263
Railgun P cost changes: 64 -> 12, 182 -> 133, 357 -> 157
Railguns are now cheap energy drains. Make no mistake, they are still expensive.
Rapid Artillery muzzleVelocity changes: 600 -> 400, 700 -> 550
Shotgun damage per energy changes: 2 -> 4
Shotgun P cost changes: 36 -> 22, 55 -> 36
Miniguns damage per energy changes: 2,25 -> 3.3, 2,25 -> 3.3, 1,5 -> 3
Miniguns P cost changes: 5, 15 -> 25, 7 -> 6
Beltfed Miniguns damage per energy changes: 1.667 -> 2, 1.5 -> 2
Beltfed Miniguns P cost changes: 11, 13 -> 12
Kinetic Cannons P cost changes: 34 -> 14, 92 -> 84, 56 -> 10, 190 -> 45, 388 -> 148
Kinetic Cannons damage per energy changes: 1.5 -> 2,1.5, 1.5 -> 4, 1.25 -> 3, 1.5
Cannons P cost changes: 9 -> 5, 38 -> 38, 12 -> 8, 58 -> 28, 247 -> 117
Cannons damage per energy changes: 0.186 -> 0.3, 0.187 -> 0.3, 0.186 -> 0.5, 0.188 -> 0.4, 0.188 -> 0.4
Gatling Gun P cost changes: 69 -> 63, 353 -> 273
Heavy Cannon P cost change: 4852 -> 1832
HE Shotgun P cost change: 9784 -> 1514
Pulse Laser peak DPS change: 25 000 -> 27 500
Pulse Laser peak Energy Use change: 15 000 -> 15 500
Medium Drone Launcher P cost change: 173 -> 165
Heavy Drone Launcher P cost change: 10 000 -> 5500
Heavy Drone Launcher launcherPower change: 220 000 -> 325 000
HE Shotgun spread change: 0.3 -> 0.25
Gyroscope torquerTorque tripled.
Capacitor powerCapacity change: 10 000 -> 12 000

Update: 31 May, 2020 @ 11:28am

Medium Drone had aihint_range added.

Update: 30 May, 2020 @ 9:18am