Crusader Kings II

Crusader Kings II

Rise to Power
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Update: 7 Jan, 2020 @ 11:19pm


- You actually live at a location now
- You now lose your property if you move
- Baronies and Counties now cost a flat amout of cash (600/1000)
- Can now purchase a holding w/e the f**k you feel like it (restrictions may apply)
- Can now move withing the same realm for location purposes (that even includes baronies!)
- Can now always claim nobility if you are a lowborn...no longer are you stuck being lowborn for the rest of your life
- You now keep your claims, wealth, and artifacts as a noble start
- Fixed bug with the "Failed to Reach Target" event
- Fixed bug with the "Boundaries" mission
- Fixed bug with crusader trait being handed for random wars
- Fixed bug with counties being a guaranteed outcome in every invasion/crusade
- No longer receive prestige from accepting a duel in the arena
- Can now raise mercs from were you founded the company
- Can now raise holy order troops from were you found the order
- Doubled cost to found a mercenary band
- Doubled cost to found a merchant republic
- Doubled cost to found a holy order
- Challenging ruler now costs 400 prestige
- You now need to be within diplomatic range in order to move to a different realm
- Chances of gaining a county in an invasion reduced to 1% and chances of gaining a barony in an invasion reduced to 9%
- You now lose your job when accepting war contracts
- If you refuse an offer of adoption or land, you'll never receive a quest related to them again with the same character
- No longer will you receive feast, summer fair, etc. requests if you are travelling
- Reading defaulted to a flat 20% chance of succeeding (better triggers at a later date)
- No longer receive piety from refusing jobs
- Lowborn characters can no longer be granted landed titles
- No longer receive jobs when independent
- No longer receive random gold for accepting jobs/promotions
- You dont downgrade scars during treasure huniting events anymore
- Can no longer be adopted by close relatives
- Will now make sure that the person adopting you is older than you
- Reduced mercenary distance for hiring down to 200 from 300
- Can no longer accept the permanent sellsword job if you already have it
- Fixed the war triggers. BY GOD YOU SHOULD NEVER BE STUCK ANYMORE
- Got rid of Ser Pounce-A-Lot :(((((((((((((((((((((((((((


- Lowborns dont get to choose an heir anymore. Once you die you can select a random heir from your dynasty to play as (You guys wanted an harder challenge, here it is!)
- Added 5 missions to Martial societies
- Can now refuse to take baronies/counties after a conquest
- Can now quit your job
- Probably introduced plenty of new bugs while improving the triggers since I didn't test jack <3

Update: 3 Jan, 2020 @ 12:38am


- Fixed bug with "The Accused" mission making you stressed or depressed even though you did good
- Fixed bug kicking you out of your current realm
- Fixed your own dynasty adopting you
- Fixed issue with the Claim County CB
- Gave weapons to your character when fighting in the arena (Not fair that you gotta fight unharmed afterall)
- Can now steal gold from anybody in your realm, not just your sub-realm with the "What Is Yours Is Mine" power
- Added event for when your liege expels the jews


- You can now choose to play as your non-dynastic heir, a random dynastic heir, or game over if you die without a dynastic heir
- Added 5 missions to Intrigue societies

Update: 31 Dec, 2019 @ 12:00am


- Fixed counter checker for adventurer, gladiator, holy warrior (was adding them instead of changing them lul)
- Fixed Pilgrimage for chalcedonians
- Fixed issue with the Stewardship Societies having people join societies they werent supposed to
- Arena fights guarantee that your opponent won't run away
- More define edits
- Fixed issue were money just disappeared for no God damn reason [CRITICAL FOLKS!]
- Fixed "Words Have Power" power


- Added 5 missions to Diplomacy societies

Update: 29 Dec, 2019 @ 11:53am


- Fixed choosing the secret religion option when being offered land
- Updated "at_war" scopes. This will make sure that you will get you out of your war contract when the person you swore your sword to dies
- You now are expelled from the realm if your liege expels the jews and you are jewish
- No longer can you move to a realm if you are jewish and the target has expelled the jews
- Warrior lodges new traits now have unique bonuses
- More define edits
- More decision edits
- Landless characters can now Sway and Antagonize
- Changed composition of all mercenary bands in order to put them in line with the new toned down economy
- Removed Secret Societies (the abilities will be moved to people who have a secret religion)
- Temporarily removed Devil Worshippers (They will be back dont worry)
- Revamped ALL societies (There is ONE per each Attribute stat and there is ONE power per rank -- Missions, Events, and Clothes not implemented yet but they are coming!)
- Dukes and below can now be part of a society
- Society Currency is only counted for Rank Ups and instead the powers are on a 3, 6, 9, 12 years cooldown
- Powers now have a chance to fail (the higher your rank -- the less chance of failing)
- HRE can now be created by Chalcedonians
- You now become landless if Charlemagne gives your last county to the Pope
- Converting from tribal to castle/city/temple no longer gives you magical extra holdings
- AI tribals can become republics...but at half the chances compared to feudals
- Chalcedonians now get a +30% increase in moral authority from year 769 to 867 (They need it...BADLY)
- Removed stacking penalties from Chalcedonians after year 867 (Issue as above)
- Fixed Succession Laws switching to Open Elective when Feudal Baron
- Fixed being able to go on a pilgrimage while practicing a hidden religion
- Arena opponents are now guaranteed the "Gladiator" trait
- Arena opponents are now from your liege religion and culture
- Arena timer separated from duel timer (so you can still duel other people after)
- Special traits checks now are done before the war ends (so you get your adventurer, crusader, gladiator, etc. traits even in case the war ends for some reason)
- Characters no longer keep their claims when going landless at startup
- Characters no longer keep their artifacts when going landless at startup (Careful if you have an indestructible artifact...it will also destroy those)
- AI plot leaders and backers now leave plots if they like the target enough to do so
- In Hiding decision replaced by an event (they literally had 6 decisions to accomplish this...in seclusion is next)


- Holy Order government fully playable
- Added "Found Holy Order" decision (requires a "crusader" trait + 100 ducats + 100 piety to form)
- Added Intrigue Societies (Assassins if you will) to all main religions
- Added Stewardship Societies (Traders if you will) to all main religions
- You can now decide to either allow a member to rank up or not as a society leader (Player only for now)
- Can now become the Varangian Guard captain if you are of norse religion and the Byzantine Emperor decides to organize it
- Accepting 4 fights in the arena awards you with the "Gladiator" trait
- Completing 2 military tours as a landless character in a holy war awards you with your religion "Crusader" trait
- Added 5 more ambitions

Update: 18 Dec, 2019 @ 5:59pm


- Added new icons for the Diplomatic Societies
- Added Diplomatic Societies to SuperAwesomeSocietyScript™
- Fixed Mercenary Government triggers
- Focuses can now be changed again every 10 years
- Changing Focuses requires 50 prestige
- Focuses now have trait requirements associated with them
- Can no longer go on a pilgrimage if already travelling
- Chalcedonian can no longer be chosen for random worlds
- More define edits
- Updated clothing triggers


- Added 5 more ambitions
- Added arena decision

Update: 13 Dec, 2019 @ 11:00pm


- More define edits
- Tweaked Focus Wheel. It is now balanced on all sides and you can only set it once in a lifetime...choose wisely (All events will be unlocked once I rework the focus wheel)
- Reworked Ambitions. Gone are the gamey ambitions, each adult now receives a random permanent ambition which gives them a permanent passive bonus (Currently 10, more to come)
- Improved government triggers
- Disabled stillborn chance until I find what made parents go in hiding for eternity
- Members of warrior societies no longer get sympathy for pagans


- Added Treasure Hunting event
- Added Apothecary Society for pagans (same as hermetics for the others. Also waiting on the art)

Update: 11 Dec, 2019 @ 10:11pm


- Can no longer sacrifice captured enemies from battles to the gods as a non-pagan member of a warrior society
- More define edits
- Reworked Secret Society triggers
- Chalcedonian Christianity now has a Pentarchy with no autocephaly
- The Schism no longer leaves pockets of Chalcedonians around. You either convert to Catholic or Orthodox


- New schism tracker which starts at 1% possibility of firing in 867 and increases by 1% every 10 years. The schism will ALWAYS fire on 1054 unless it fires earlier
- New chalcedonian tracker which starts at -1 authority in 867 and increases by 1 every 10 years. The penalty is named "Religious Rites Conflicts"
- Combination of latin and greek uniforms for Chalcedonian priests
- Added Chalcedonian Secret Society
- Added Rebellion Event
- You now gain the Varangian trait if working for the Varangian guard

Update: 9 Dec, 2019 @ 8:15pm


- Fixed Tribal Ruler challenge making you game over
- Added SuperAwesomeSocietyScript™ which will let AI join factions if they qualify for them
- Added new icons for the martial societies combat abilities that didnt have any
- Fixed adoption bug not making your kids also be of your dynasty
- Can no longer be adopted if already landed (Can still claim nobility tho)
- You now require 2 military campaigns before being elegible for the commander position
- Can no longer be target of assassinations before you even have a title yet
- Can now decide to practice your faith in secret when receiving land offers
- Prestige gained from rejecting trading opportunity from 50 -> 20
- More define edits


- Added Chalcedonian Christianity (requires testing. This is optional and it combines the Catholic and Orthodox religions into a single one untill the schism. From 867 onward, you will have a 5% chance every 10 years to trigger the schism event and the religion will split back into Catholic, Orthodox, and struggling Chalcedonians (which will be able to "reform" that religion later down in development...you cannot prevent the schism and never will be able to due to balance issues)
- Added new martial societies background and icon
- Added Chalcedonian Warrior Society

Update: 7 Dec, 2019 @ 4:49pm


- There is now a 5 year cooldown before receiving new landed offers
- Added 4 more flags forgotten in the Best Flag Catcher Ever Made™
- More define edits


- Added Martial Societies (Warrior Lodges if you will) to all main religions NOTE: A lot of these societies are pretty OP...I am trying to remedy that by assigning 1 extra power per rank and reducing bonuses associated with them. Also note that you must now be COUNT or below in order to join a society since DUKE and above should focus on ruling their land from that point on. I also simplified the currency gaining for now until I sit down and think about it.
- Player and AI can now switch to Mercenary government if they are part of any Warrior Lodge AND have 500 Currency (Set to 25% chance every 5 years)
- Added Zun event for landless characters when the liege announces one
- Added Bema event for landless characters when the liege announces one
- Added Jashn-e Sadeh event for landless characters when the liege announces one
- Can now kick kids out of your court (idk...people wanted this)

Update: 6 Dec, 2019 @ 2:31am


- Adoption now makes all of your old dynasty members part of the new dynasty
- Can no longer kick someone to landless title holders
- Kids can now receive RtP added landless events
- Goods can no longer be sent to landless title holders
- Startup event will no longer put you under a landless title holder
- Can no longer gamble while travelling
- Implemented "Best Flag Catcher Ever Made" flag catching feature which catches flags and removes them in case flags get stuck on a flagged character (I know this doesn't mean anything to the common player...just know it is a good thing)
- A bunch of define changes (More to come until I finish them all)


- Added Diwali event for landless characters when the liege announces one