Crusader Kings II

Crusader Kings II

Rise to Power
Showing 41-50 of 55 entries
< 1  2  3  4  5  6 >
Update: 15 Nov, 2019 @ 12:35am


- Non-Dynastic heirs receive the previous ruler's wealth and artifacts
- Mercenaries troop range nerfed from 750 troops to 500 troops (Great balance between constantly being hired and seldomy being hired)
- You now gain the legitimized bastard trait after being adopted with the "Bastard" start
- Polygamy users now receive multiple marriage events for a cap of 4 wives
- Concubine users now receive multiple concubine events for a cap of 3 concubines
- ALL religions can now purchase some sort of holding
- Bastards can no longer marry (Hence the Hardcore difficulty)
- Tooltips are now hidden
- Fixed prisoner to landless bug
- Invasion events only happen for viking invasion defenses (For now)
- Tweaks to wealth and prestige income


- Added new circlets for the Emperor tier
- Added new circlets for the Mercenary government
- Switched Republic, Theocracy, and Mercenary governments to Open Elective just like the vanilla game (There is no game over so you can still play as them...I am trying to figure out why my succession laws aren't working)
- Added "Contracted" modifier which appears if your Mercenary Band is currently under contract
- Added Claim County CB for players that only posses a Barony
- You now gain the legitimized bastard trait after being adopted with the "Bastard" start
- Can now decide to become landless if your warscore reaches less than -90
- Nomads may offer you the opportunity to settle a tribe in their empty lands if you are withing diplo range and can afford it
- You now gain the "Travelling" trait when accepting the "Levy" or "Mercenary" events
- Added new option to play as a Noble

Update: 10 Nov, 2019 @ 3:46pm


- Fixed bug with Mercenary Governments reverting after a year
- No longer can you claim nobility if you become a Mercenary Company (Unless you claim it FIRST)
- The Mercenaries now have a composition similar to tier 1 vanilla mercenaries
- The Mercenaries is now hidden until founded
- Player mercenary now receives marriage events
- Disabled most of the invasion CBs (Please report if you still getting spammed from them and WHAT CB they are using)


- Can now purchase ONE castle from anywhere as a Mercenary which allows you to personally raise your mercs...choose wisely
- Player may receive vassalization requests as a Mercenary if the prestige is high enough

Update: 9 Nov, 2019 @ 9:15pm


- You now only receive invasion events within a reasonable distance from you
- Made all minor titles high_priority because I keep forgetting to hand them out (All complaints against this change will be ignored...I know there are some titles popping up which shouldn't and I will fix those in time)
- Rebalanced minor titles
- Pruned council posistions
- Rebalanced council positions
- Fixed spouse having a circlet
- Found Merchant Republic decision can no longer be chosen if your liege is also a Merchant Republic


- You now gain the adventurer trait if you participate in 5 or more "Levy" or "Mercenary" events
- You now gain the adveturer trait if you participate and win an invasion event
- Mercenary government fully playable
- Mercenary baron government fully playable
- Decision to become a mercenary company if they posses the adventurer trait
- Characters now wear martial headgear when they have the "Levy" or "Mercenary" event modifiers
- Mercenary captains now have a chance of offering you a job as a permanent sellsword

Update: 7 Nov, 2019 @ 2:48pm


- Landed characters no longer receive marriage offers from RTP marriage system
- Decision to buy a holding is based on whether there is actually a free holding slot
- Decision to buy a county is now based on whether your liege has more than one county available
- Fixed the "game over" issue people where having when buying a holding
- Dynamic marriages now provide some piety when turning the offer down
- Can now move to the court of ANY KING or above ruler


- Your government is now based on your current capital holding type. It takes about a year for the new administration to set in
- Republics now have an option to become merchant republics once they are Duke or higher and coastal (Automated events were broken by the hardcoded Family Palace mechanics)

Update: 6 Nov, 2019 @ 3:49pm


- Pruned minor titles (Should I make them all high priority? I keep forgetting to hand them out lol)
- Fixed a bug which prevented RTP titles from getting destroyed


- Merchant Republic baron fully playable
- Republics are selected based on wheter their capital is coastal or not

Update: 5 Nov, 2019 @ 11:08pm


- Optimized various job triggers
- Jobs now provide some piety when turning the offer down
- Learning jobs provide piety instead of prestige
- You no longer lose your other Duchies when gaining land from "other means"
- Nerfed range of mercenary event from 600 -> 300


- As a noble you may now challenge local tribal rulers in order to gain their throne and lead the tribe to victory!

Update: 5 Nov, 2019 @ 11:51am


- Incorporated "Blue Duke" from the BlueDuke mod (Thanks to supersulo and Wizzer for it)
- Monastic Feudal baron fully playable
- Choose to start as a bastard and be adopted by a noble. (AKA John Snow simulator)
- Added rooster sound when choosing the landless decision

Update: 5 Nov, 2019 @ 12:30am


- Fixed a bug were you received job offers even after becoming landed
- Fixed a bug which caused infinite levy servitude
- Added a safety catch for destroying job titles once becoming landed
- Parents are set to NONE after taking the landless decision


- Added decision to move to a different realm for a price

Update: 4 Nov, 2019 @ 12:07am


- Fixed a bug with duplicated mercenary modifiers.


- Starting as a lowborn will now select your new liege in this order:
1) Your current liege if he/she is King or above
2) A random neighboring ruler that is King or above
3) A random ruler that is King or above

Update: 3 Nov, 2019 @ 9:38pm


- Optimized various event triggers
- Call to Arms, Mercenary, and invasions events now have a chance of giving an injury