Garry's Mod

Garry's Mod

TTT_Nightmare_Church - HD Version - Trouble In Terrorist Town - 35 Players Spawns - Final
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Update: 7 Oct, 2014 @ 4:43am

- Changed spawn protect time. (30sec's per round)
- Added player clip to bin. (You can look over the hedge if you stand on the bin)
- Added Spawn "ttt_traitor_button" = Spawn Traitor Ladder (Traitors can get on the roof another way)
- Added Spawn "ttt_traitor_button" = Piano Traitor Bomb (One explosion per round)
- Fixed 2 lights in sewer that were brighter than the others.
- Light map scale for blue carpet is lower (for better shadows)
- Fixed "$fogend" water red text errors in console.
- Grenades go through the big church glass windows.
- Players can go through the freeman glass window.
- Improved Cubemap Reflection in TV room.
- Moved/Improved light_spot by the evil book.
- Less model prop in.
- Small Bug Fixes and General Tweaking.

Update: 1 Sep, 2014 @ 7:05am

Beta 4

Updates

- TTT logo in restrooms
- Fixed bug where players could get out of map.
- Built in spawn protect on new round.
- No more player fall damage.
- Changed/edited Soundscape settings.
- Updated Thumbnails now better quality.
- Skeleton in the fish water.
- Skull model in the bin.
- $nodecal "1" teddybear textures and picture frame.
- Trigger_push near well.
- Better shadows under clock tower.
- Models now have less prop pop in now.
- Player Clipped tree near church bell.
- Made it more easy to climb the trees.
- Moved the gnome model. (More easy to spot)
- Prop Physics Clipped all of the maze hedge.
- Clipped the fallen tree so props don't get stuck.
- Skull model in the holy water.
- The Gnome model is now a Transparent Dynamic Lantern that you can take with you.
- Added some nice teleport particle effects to confession box.
- Added env_blood for father grigori's head. (Dripping blood)
- Hint texture text on open grave about dead bodies.
- Zombie painting texture has a new fade effect (2 painting in 1)
- You can jump now on the dog cage and then jump over the hedge near water feature.
- Added a red arrow near dog cage as a hint that you can go up there.
- Thunder sound Trigger timer reset from 250sec to 90sec.
- Blood decal in open grave.
- Piano has been prop physics clipped.
- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
- Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used)
- Optimized some textures (Without noticeable downgrade)
- Radio Texture now is dirty. (No longer new looking)
- Changed daoowl.mdl lighting origin. (more easy to see in the dark)
- Moved the owl to a tree near the dog cage area. (more easy to notice)
- Removed grave displacement Collisions.
- Fixed small hedge texture bug.
- Point of the roof structure now has $detail texture.
- Newspaper stack texture higher res.
- Block bullets clip to ladder.
- Player clip to upper tree near roof area tweaked/moved.
- Player clip to toilet area. (upper area)
- Player clip on freemans head so you can jump on the upper bed.
- Player clip to tree so you can climb it.
- Player clip removed from Sewer. (More freedom space to run)
- Player clip to confession booth, upper tree near roof area, dog cage, wine storage.
- Physics prop clip behind sewer lid.
- Physics prop clip in front of baby.
- Physics prop clip to, toilets, electric area, hedge area.
- Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models)
- Small Bug Fixes and General Tweaking.

Update: 16 Jan, 2014 @ 12:54pm

Beta 3

Updates

- Traitor weapon spawns removed.
- Gun cabinet glass model.
- Sawy grass.
- New grass model sprite.
- Extra cubemaps.
- Green Ghost lighting.
- Sewer lighting has been tweaked.
- Extra ttt_random weapons.
- Fixed a bug where bullets wouldn't go through the electric fence door.
- Texture upgrades.
- Angels models higher res.
- Sewer water upgraded.
- Ivy higher res.
- Paintings higher res.
- New bench texture/model.
- Gate texture upgraded.
- Church Roof texture is more detailed.
- Improved some brush work.
- Small Bug Fixes and General Tweaking.

Update: 15 Nov, 2013 @ 1:54pm

Beta 2

Updates

- There is now 35 player spawns.
- Added a few more weapons.
- Removed 2 traitor weapons.
- The Grave is now open. (Traitors can now put/drop dead bodies in)
- Fixed fire not always working/displaying for some people.
- Map the thumbnail has been updated.
- 2 Game_text changed to ttt_game_text.
- Also a few tweaks and improvements.
- Fun Freeman Game_text message.
- File Size is lower.

Update: 31 Oct, 2013 @ 8:35am

Beta 1

Updates

First TTT Version.