Garry's Mod

Garry's Mod

Citadel Town
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Update: 15 Feb, 2020 @ 4:26am

Fix attempt for old version being uploaded

Update: 15 Feb, 2020 @ 4:19am

Added a turret cabinet to the Combine outpost. Added announcements for the forcefields being turned off and for hunter-choppers. Added gates near the Citadel entrance that close shorlty after the forcefields turn off

Update: 9 Feb, 2020 @ 5:21am

Made rebel outpost look like a raided combine room and improved Citadel entrance and Combine outpost soundscapes

Update: 1 Feb, 2020 @ 3:06am

Put the correct nodegraph in this time...

Update: 1 Feb, 2020 @ 2:57am

Expanded the Citdel's interior slightly and fixed a transparent wall

Update: 25 Jan, 2020 @ 10:10am

Added a small bridge vantage point to the combine side. Expanded the Citadel's interior. Hunter chopper now spawns from the Citadel hangar. The hangar now has a more user-friendly landing pad. Fixed a hole in the inner Citadel wall. Improved timing for the inner wall closing.

Update: 30 Nov, 2019 @ 1:21pm

Laid the foundations for a new area in the Citadel; the hangar

Update: 16 Nov, 2019 @ 1:57pm

Emergency fix: Removed an invisible wall that blocked access to the Citadel's main entrance

Update: 16 Nov, 2019 @ 4:00am

Improvement update:
-NEW: The main entrance to the Citadel can be locked down using a button in the armoury,
this causes the inner wall to slam down in place, blocking access and crushing anything in its way
Pressing the button again resets the wall, allowing access.
-FIX: Changed the road texture to a half-life 2 one to hopefully reduce visual glitches.

Update: 9 Nov, 2019 @ 10:22am

Release:
Citadel Town is uploaded to the workshop 13 months into development