ARK: Survival Evolved

ARK: Survival Evolved

Scratchy Claws' Improved Flyers
Showing 21-30 of 36 entries
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Update: 30 Jan, 2020 @ 10:38am

Update:

- Removed the "Max Allowed", was causing more problems, than benefits
- Fixed, Dinos spawning in with low hp, if increased the stats
- Changed spawning methood for all the dinos
- WNRQ costom dinos now spawn as a % of a Primal or AB dino

Update: 29 Jan, 2020 @ 1:36pm

Update:

Cooked with latest Devkit version 304.0

NEW ini:

[WNRQdino]
Weight=1
Stam=1
Health=1
Damage=1
Speed=1
Torp=1

(Not testet proberly yet)
DisableAmmoniteC=False
DisableAnkyloC=False
DisableArgentS=False
DisableBulbdogR=False
DisableEurypC=False
DisableFireWyvernS=False
DisableGriffinS=False
DisableIceWyvernS=False
DisableJellyFishC=False
DisableJerboaF=False
DisableJerboaM=False
DisableLightWyvernS=False
DisableMothS=False
DisablePelagornisS=False
DisablePoisonWyvernS=False
DisablePteroS=False
DisableQuetzS=False
DisableRockDrakeS=False
DisableSnowOwlS=False
DisableTapejaraS=False
DisableTekQuetzS=False
DisablePhoenixS=False
DisableAnglerB=False

Update: 21 Jan, 2020 @ 10:17am

Update:
- Still working on a solution to get the Flyers to work with mods, that have a diffrent way of spawning theirs in

- Added Rock Drakes to "VAL_DinoSpawnEntries_DrakeTrench"

Update: 6 Jan, 2020 @ 9:02am

Update:

Update: 5 Jan, 2020 @ 8:50pm

Update:

***HOTFIX***
- In hope to avoid ppl loosing dinos when throwing out of ex. soulball, I have increased the "Max Allowed" alot.... (Let me know if the spawns go crazy, if so I need to adjust the spawnweight)

- Im testing a new way of Remapping / spawning the dinos
Hopefully I succed, so that mods like "Project-k"'s flyers will spawn
Currently they overlap coz of the diffrent ways they are spawned

- Added the VANILLA griffin to same spawner as my S version,, On Valguero. to see if they get "Replaced" by doing that way

NEW INI-CONFIG:
AmmoniteC=50 (Max. Wild allowed)
AnkyloC=100 (Max. Wild allowed)
ArgentS=200 (Max. Wild allowed)
BulbdogR=50 (Max. Wild allowed)
EurypC=50 (Max. Wild allowed)
FireWyvernS=100 (Max. Wild allowed)
GriffinS=100 (Max. Wild allowed)
IceWyvernS=100 (Max. Wild allowed)
JellyFishC=50 (Max. Wild allowed)
JerboaF=50 (Max. Wild allowed)
JerboaM=50 (Max. Wild allowed)
LightWyvernS=100 (Max. Wild allowed)
MothS=100 (Max. Wild allowed)
PhoenixS=50 (Max. Wild allowed)
PelagornisS=100 (Max. Wild allowed)
PoisonWyvernS=100 (Max. Wild allowed)
PteroS=200 (Max. Wild allowed)
QuetzS=50 (Max. Wild allowed)
RockDrakeS=200 (Max. Wild allowed)
SnowOwlS=100 (Max. Wild allowed)
TapejaraS=100 (Max. Wild allowed)
TekQuetzS=50 (Max. Wild allowed)

Update: 4 Jan, 2020 @ 6:13am

Update:
- Fixed Eucryptonite, not able to see recipie
- Changed cost in ammonite. 1 LeechBlood = 5 Ammoniteblood
- Once again Re-done ALL crafting recipies,, This time it should give the "Actual" resource, and the correct amount
- Changed "Saddle / Armor", now there is only 1 for all dinos missing as default (Griffin, Wyvern, Phoenix)
- Re-done the Anky and renamed to Ankylo C
- You can now Turn on/off , in by holding E (Doesnt need to be on wander anymore)


ADDED:
- Tapejara S - Remap Vanilla
- RockDrake S - Remap Vanilla
- Phoenix S - Remap Vanilla
- Lymantria S - Remap Vanilla
- Pelagornis S - Remap Vanilla

Universal Armor, works on Griffin, Wyverns, Phoenix


New Ini-config:

[WNRQdino]
RockDrakeS=30 (Max. Wild allowed)
ArgentS=50 (Max. Wild allowed)
GriffinS=20 (Max. Wild allowed)
PteroS=100 (Max. Wild allowed)
QuetzS=10 (Max. Wild allowed)
TekQuetzS=10 (Max. Wild allowed)
TapejaraS=20 (Max. Wild allowed)
FireWyvernS=20 (Max. Wild allowed)
IceWyvernS=20 (Max. Wild allowed)
LightWyvernS=20 (Max. Wild allowed)
PoisonWyvernS=20 (Max. Wild allowed)
PhoenixS=5 (Max. Wild allowed)
MothS=50 (Max. Wild allowed)
PelagornisS=20 (Max. Wild allowed)

Update: 23 Dec, 2019 @ 1:18pm

Update:

Pteranodon S, can now walk backwards
Fertilized Wyvern eggs, can now be consumed by humans
- To prevent ppl throwing them everywhere

- Temp fix for all "crafting dinos"
Due to a ark-conflict, it would sometimes give us extreme amount of resources when crafted

This should now be fixed
- Ive made so all crafted resources again is spoiling (Instant) to the actual resource


Added:
- Snow Owl S, to Valguero SpawnEntries_SnowForrest
- Griffin S, To Valguero SpawnEntries_Scotland

Update: 20 Dec, 2019 @ 9:25am

Update:

- Fixed Griffin S not spawning / replacing Vanilla's
- Changed color on Euryptonite C
- Re-done the crafting in the dinos, Resources should now stack properly


Added:
Ammonite C - Crafts ammonite blood


Ini-config

[WNRQdino]
AmmoniteC=20 (Max. Wild allowed)

Update: 15 Dec, 2019 @ 9:10am

Update:

- Removed Managarmr S, for now (They were not able to fly)
- Added "Vanilla dino-tag" to all saddles
ex. If you play modded, and some dinos require Vanilla saddle, you can now use these

ADDED:
- Jelly Fish C: bigger that vanilla, can craft Biotoxin
- Eucryptonite C: Bigger than vanilla, can craft black pearls

[WNRQdino]
JellyFishC=20 (Max. Wild allowed)
EurypC=20 (Max. Wild allowed)

Update: 12 Dec, 2019 @ 9:22am

Update:

- Made so Anky F need to be on wander to smelt metal, You can even ride it and harvest while it smelts
(To avoid it smelting it, if you need the raw metal)

- Changed Crafting costs in Jerboa F / M and Bulbdog C

- Fixed saddles not able to be learned or Crafted (Argent, Wyvern, Griffin)

- + some minor random fix / changes