Invisible, Inc.

Invisible, Inc.

OMNI Foundry Plus
Showing 1-10 of 17 entries
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Update: 22 Oct, 2022 @ 12:51am

V.2.6
- Fixed crash in mid2 introduced by recent update. (Thanks, qoala!)

Update: 12 Oct, 2022 @ 10:19am

V.2.5:
- Added new feature: Elevator danger. The agent elevator now doubles as a guard elevator. In fact, it doubles as the ONLY guard elevator! Don't worry, this is disabled by default.

Update: 18 Jun, 2022 @ 2:57pm

V.2.4:
- Under the hood cleanup

Update: 31 Aug, 2021 @ 12:17pm

V.2.3:
- Under the hood change to shield generator disabling requirements

Update: 15 Jun, 2021 @ 7:00am

V.2.2:
Fixed shield objective notification showing up if mod is disabled

Update: 17 Mar, 2021 @ 2:39pm

V. 2.1:
- Revamped and simplified how the Shield Generator objective works without Monst3r. Looting it with any other agent will now successfully disable the device and complete the objective. (It's just still, you know, lethal for the agent...)

Update: 11 Dec, 2020 @ 12:34pm

V.2.0:
Additional options added for extra difficulty.
- Monst3r is required for main objective: Only Monst3r can activate the Security Terminal that opens the MacGuffin lab
- Stealing main objective alerts guards: What it says.

Update: 19 Sep, 2020 @ 5:36pm

V.1.19:
- Fixed custom mid2 scripts not working in the absence of Agent Reserve mod if Dev mode is enabled, thanks to qoalabear!

Update: 26 Apr, 2020 @ 2:52pm

V.1.8:
- When hacked, Shield Generator now reboots for 5 turns instead of 2, to give you slightly more leeway (especially considering its firewalls are boosted when it reboots...)
- Added mod dependency (for now) on Agent Reserve mod

Update: 15 Mar, 2020 @ 3:02pm

V.1.7:
Changed one of the alternate starting room prefabs to have slightly superior interior decorating