ARK: Survival Evolved

ARK: Survival Evolved

Magic Shinehorn
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Update: 27 Sep, 2021 @ 10:53pm

V1.12.2
Bug-Fixes:
If the Shinehorn was transformed to small and you leaving the render-area, the shinehorn was again large and other variables was not longer set
If the Shinehorn play dead and the light was active, it get many bugs if you leaving the render area. light will now automatically be deactivate if it play dead (in small and large)
Transform-cooldown working now with a buff and not longer with delays, fix a bug, that the transform particle will not be destroyed after 10 seconds!
Testgamemode-Data removed as obsolete, using now default, fixing a rare SP-Crash too

Update: 12 Aug, 2021 @ 11:57am

V1.12.1
Landing-Animation removed, so the shinehorn landing with more smooth
Moon-Walk in backwards moving fixed
Small HealAOE to Self-Heal [C] added, can be deactivated in GameUserSettings.ini - more in separate thread (If AOE-Heal after Update don\'t work, please cryo or upload your magic shinehorn to update the functions)

Update: 18 Jan, 2020 @ 10:23am

V1.11.5
Falling Damage set to default fall-damage that use all other creatures

Update: 27 Nov, 2019 @ 9:26am

V1.11.4.2
Problem fixed, that the shinehorn cast the default anim(torpid idle/idle) in cast of animation for "to pretend to be dead" and in "get up again". the fix for this was to set the blend time to 0

Update: 26 Nov, 2019 @ 1:23pm

V1.11.4.1
Test fix for the follow bug:
If you cast the emote "to pretend to be dead" and restart after them the server, the shinehorn is in a wrong mode, because the buff is no longer active
Fix will reactivate the buff

Update: 26 Nov, 2019 @ 12:55pm

V1.11.4.0
Test fix for the follow bug:
If you cast the emote "to pretend to be dead" and restart after them the server, the shinehorn is in a wrong mode, because the buff is no longer active
Fix will reactivate the buff

Update: 26 Nov, 2019 @ 11:25am

V1.11.3
Bug fixed, that the chargelight buff reactivate self for short time with empty stamina/when the shinehorn is drained

Update: 26 Nov, 2019 @ 10:46am

V1.11.2
Bug fixed, that the chargelight buff cant be deactivate with empty stamina
Bug fixed, that the chargelight buff is active and don\'t go offline with empty stamina
Small changes in cast of attacks

Update: 25 Nov, 2019 @ 12:50pm

V1.11.1
thirdpersonview of height in riding changed
stamina-consume in running increased
stamina regeneration decreased
imprint gave no longer walkspeed
swim speed decreased
swim height fixed
MeleeSwing Event of Animation "Alert" deleted
collision problem fixed
emote for get up again staggeling is NOW i hope finished fixed
attackindex 0 (buck) harvest thatch and wood but no berries
attackindex 3 (harvest) harvest berries but no thatch and wood

chargelight now costumized:
when the shinehorn is rideable, the chargelight consume stamina and need no time for charge, if the stamina is empty, the chargelight will be deactivated
if the shinehorn is small for carrying on shoulder, it works normal

Update: 23 Nov, 2019 @ 6:16am

V1.11.0.1
particlesystem of heal buff optimized
bug of particlesystem in heal buff fixed,. that the particlesystem going inactive, when you deactivate the light.
Animation BP expanded for "Get Up Again" emote syntax
Harvesting changed, left-click doesn\'t harvesting longer bushes. That work now via [ X ] with his own animation and damagetype