Audiosurf 2

Audiosurf 2

Soaring
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Update: 15 Nov, 2015 @ 5:20pm

-Fixed multiple shader issues
-Changed look of aruoas to be more smooth
-Changed ship shader

Update: 6 Oct, 2014 @ 10:01pm

-Fixed rings due to game update

Update: 19 Sep, 2014 @ 10:30pm

Scaled down particles

Update: 29 May, 2014 @ 12:16pm

-Fixed auroras they also use a different shader ( more dense)
-Increased the size of wakeboard blocks
-Remade wakeboard from the ground up and gave it a brand new high quality texture
-Wakeboard is now also properly aligned with hitbox (hooray)
-Fixed/updated air particles, shouldn't be blinding in wakeboard anymore.
-Toned down the brightness of the color on the towers for a few reasons.
-Restored the real fly up texture

Update: 1 Mar, 2014 @ 8:55pm

-Uploaded my own temp fix for the grid issue

Update: 17 Feb, 2014 @ 12:13pm

-Ship changed back to not using a morph for now, so people with incompatible mods can play it. the morph will return when the coding issues from mods has been resolved
-Ship texture changed slightly
-Remade the side rail/art mesh's to make loading faster

Update: 28 Nov, 2013 @ 12:12am

Soaring V1.3[/b][/h1]

Improvements
  • Ship cam set to furthest out (default)- and gets slightly farther out with song intensity
  • Ship Model now has a mesh morph to the beat.
  • Improved ground rings they got added detail and fixed the texture res, it was only half size so now they are a lot smoother.
  • Refined the ship thruster to be smoother, as well as smoothing the color
  • Flipped the left rail on the wakeboard to be symmetrical
  • Wakeboard now has a proper texture - and I will be making updates to all my textures now with my new method that looks 1000x better - at least to all the ones that truly need it.

Update: 4 Nov, 2013 @ 12:45pm

Changes:

-Scaled down balloon and missile in wakeboard for much greater visibility.
-Missile now has a new texture to better fit the theme and for enhanced visibility.
-New improved lightning air rings
-Gave the end portal a new texture (somewhat subtle)

Update: 4 Nov, 2013 @ 8:25am

Additions:

+New mesh detail added to track surface

Changes:

Improved visibility of Missiles in Ship modes.
-Scaled up missiles a bit and raised them as well
-Scaled down balloons a bit and moved them slightly down
-Balloons and Missiles no longer 'float' on the cloud water in ship modes.
-Increased the number of building spawns

Update: 3 Nov, 2013 @ 4:05am

Soaring Hotfix v1.1


-Cut the cloud density down to improve performance for people using older gfx cards. Also thought that the theme generally looked better like it is now.

-Made improvements to the "medium settings" option for my skin, added rails since the high glow ones don't render on med. Also clouds are set not to render at all on Med, so people using fairly old PC's can still use the skin.

-Fixed a building that clipped into the track at the start (the games supposed to auto-fix that) but I manually moved it back a bit.

-Moved auroras to the sides of the track for an even better feel to the theme.