Ravenfield

Ravenfield

Half-Life 2 Weapon Pack
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Update: 22 Nov, 2019 @ 5:33pm

Update 2: Lost Coast

Additions
• Added Magnusson Device Alt-Fire to the Gravity Gun
Just giving the idea a test run.

Tweaks & Fixes
Alyx Gun
• Nerfed firing animation strength.
• Buffed Accuracy.
• Made Silenced.
• Welded some sights onto it.

SMG1
• Added a 1 second cooldown between SMG1 alt-fire shots.

Combine Sniper Rifle
• Activated laser sight.

Update: 21 Nov, 2019 @ 7:52pm

Update: Alyx

Additions
• Added Alyx's Gun

Tweaks & Fixes
Gravity Gun
• Lowered Range: 10 > 3
• Fixed idle particle positions.

RPG
• Lowered damage and balance damage ranges into sane boundaries again.
• Disabled "Unholster is Reload".

Probably Something Else
I know I tweaked a couple of things, but I have no idea what I did.
I would have gotten this out sooner but I spent most of today watching the Half-Life: Alyx trailer on a loop.

Update: 21 Nov, 2019 @ 1:08am

Update 2: Episode 2

Additions
• Added Overwatch Sniper Rifle
• Added Gravity Gun

Tweaks
Crossbow
• Lowered Crossbow Rebar Speed from 300 -> 200 and increased Thiccness to improve visibility.
• Changed Crossbow Rebar to an Exploding Projectile (For those sweet sweet impact sounds (Pls SteelRaven add the activate on explosion to the default projectile script)).
• All kinds of Crossbow animation fixes and smoothing.
• Fixed(?) Crossbow Bolt "cooling" on sprint.

.357
• Added missing bit to right side of revolver.

Update: 19 Nov, 2019 @ 5:44am

Update 2: Episode 1

Additions
• Added Combine Shotgun
• Added Frag Grenade
• Added OSIPR
• Added Resistance Crossbow
• Added RPG

Tweaks
.357
• Added Missing Glow Sights.
• Changed Grip from Brown to Black. Accuracy, baybeeeeyyy!

SMG1
• Fixed iron-sight animations bugging out when switching between subweapons while aiming.
• Fixed AI not using the SMG1's grenade launcher. It's as horrifying as it sounds.
• Added smoke trail to SMG grenade.
• Made SMG1 shells consistent with USP shells.

Various
• Tweaked Muzzleflashes.
• Various Animation, Model, Material, Damage, Range and Effective Range Changes that I didn't write down and have forgotten.

That was a heck of a time! Somehow a NEW Half-Life game managed to get announced between me starting this and finishing* it! It's happening!

*It probably isn't finished, but y'know.

Update: 16 Nov, 2019 @ 6:59pm

Update 2

Additions
• Added .357 Magnum
• Added Stunstick

Tweaks
• Fixed a handful of animation timing errors.
• Fixed SMG1's alt-fire not being able to be reloaded while zoomed.
• Raised Crowbar's damage from 33 to 66.
• Clamped the manifold parameters to CY base and LG orbifold, Hilbert inclusive.

Update: 16 Nov, 2019 @ 2:13pm

Update

I was hoping to have the whole pack out by today, but after three heh solid days of work, I only had three heh heh of the weapons done. So in an effort to get something out on Half-Life 2's 15th Birthday, here's something broken and incomplete!

Feedback is more welcome than ever on this one, and hopefully I'll do the game proud.

Update: 16 Nov, 2019 @ 12:34pm

Point Insertion