Ravenfield

Ravenfield

Half-Life 2 Weapon Pack
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Update: 26 Apr, 2023 @ 1:47pm

Update: Ricochet

AR2
• Alt-Fire Combine Energy Ball now bounces and kills on contact! (Does not yet credit for kills)

Update: 2 Feb, 2023 @ 10:30pm

Update: Citadel

Tweaks & Fixes
Various
• Various Effect/Icon Tweaks

RPG
• Added Fully Functional Laser-Guided Rocket System
• Reload Is Now %33 Faster
• Removed "Empty" Animation Set

Combine Sniper
• New Fully Functional Lasersight

Update: 3 Jun, 2022 @ 1:38pm

Update: Aftermath: Episode 2

Additions
• EA26 Compatibility
• Re-Added Turrets(?)

Tweaks & Fixes
Various
• AR2/SMG1/Alyx Gun/USP/Sniper now use a new randomized firing animation system.

AR2
• New Ammo Visual/Firing Sound Systems

SMG1
• New Firing Sound System
• Removed Grenade UI
• New Reload Animations

Alyx Gun
• New Reload Animations

USP
• Hammer now drops when firing while aimed

Update: 29 Dec, 2020 @ 10:47am

Update: Aftermath: Episode 1

Tweaks & Fixes
• Re-enabled HL2 UI weapon select SFX.

Update: 6 Dec, 2020 @ 10:23pm

Update: Aftermath

Tweaks & Fixes
Various
• Another Muzzle FX overhaul (Added Lights, New Particles, Etc.)
• Removed HL2 UI weapon select SFX.
I thought the HL2 HUD mutator added weapon select sounds but apparently it didn't! Whoops!
• Fixed numerous issues with the shared ammo script. (Ammo is now properly shared when switching to/from other weapons or using any key other than the firemode key to switch subweapons.)

RPG
• Added a toggleable Guided-Missile mode.

Misc.
• Accidentally pushed a work in progress thing that won't be useable until Der Riese releases, but still gave the filesize a bit of a jump. Shhhh

Update: 30 Oct, 2020 @ 1:19am

Update 2: Black Mesa East

Additions
• Added EMP Tool - A low damage but high knockdown Rebel alternative to the stunstick, with the ability to repair vehicles.
• Added Headcrab - Yabba! My icing!

Tweaks & Fixes
Various
• The Alyxgun now shares ammo between fire modes.
• Explosion FX overhaul. Now with lighting!
• Added impact FX to Combine Sniper and AR2.
• Increased Grenade cooldown from 0.5 -> 0.75. Has no impact on the player, but slightly curbs bot grenade spam.
• Lowered walk sway on all support equipment.
• Fixed melee weapon grip positions.
• Removed splash damage from the Crossbow and fixed some reload issues.
• A bunch of other little fixes that I don't remember because I started working on the update pre-Tactical Musket.

SMG1 & Shotgun
• Added scripted alt-fire modes.
Just press the alt-mode button to immediately fire both barrels/the grenade launcher.
• Added in UI alt-ammo counter to the SMG1.

RPG
• Rocket particle FX overhauled.
• Added empty animations. They only trigger when drawing the weapon while empty, for a quick visual reminder to reload.

Update: 31 Mar, 2020 @ 10:02pm

Update 2: There Aren't Any More Spinoffs To Keep This Joke Going

Additions
• Added Health Vial - A smaller one-use healthkit that can be resupplied with ammo boxes and the like.

Tweaks & Fixes
Various
• More scope changes to Overwatch Sniper Rifle and Crossbow.
• Tweaked Material Shading.
• Renamed "Ammo Crate" to "Ammo Bin"
There was going to be a smaller "Ammo Box" to go along with the Health Vial, but carrying around a resuppliable ammo box just felt weird and entirely outclassed the existing ammo box. Still liked the sound of "Ammo Bin" though, so that stayed.

SMG1
• Increased model width by %15.
• Tweaked Full Reload timing. It's a LOT less weird now.
• Changed Draw sound effects.

USP
• Reduced animated recoil. You can actually hit things now! I really goofed that one up, but I'm super happy with where it's at right now.
• Fixed Aimed Firing animations.

Update: 30 Mar, 2020 @ 9:41am

Update 2: Survivor

Additions
• Added Medkit
• Added Ammo Crate

Tweaks & Fixes
Annabelle
• Fixed reload sound effect timing.

Update: 23 Mar, 2020 @ 12:12pm

Update 2: Return to Ravenholm

Additions
• Added Pulse Cannon Turret.
• Added Annabelle. This thing was a time and a half, I swear.
It was never meant to be used by the player, so there isn't much solid information about what it is was meant to actually be outside of the model, and it looks like a double-barreled lever-action shotgun that fires .357 and doesn't need to be cocked between shots.
There's a reason it took a couple months.

Tweaks & Fixes
Various
• Fixed Stunstick Draw having an extra frame.
• Changed Crossbow and Sniper Rifle scopes.
• Decreased Walk and Sprint bob by %50 on all weapons.
• Tweaked AR2 sights.
• Fixed Shotgun DB fire sound being all weird in stereo.

Crossbow
• Tweaked Impact Particles.
• Increased Projectile Speed: 200 -> 250.

Well, we now live in a post Half-Life release world. Hope those of you that can are enjoying Half-Life: Alyx.

Update: 24 Nov, 2019 @ 8:35pm

Update 2: Update

Additions
• Added Emplacement Gun Turret.
It's a little rough, since I'm still not 100% on vehicles and all their fun problems, but hopefully it works!

Tweaks & Fixes
Various
• Added Kick animations to all weapons.
• Fixed Auto-reload delay on most weapons.
• Fixed AR2 draw animation when ammo is below 2.
• Added unique draw animations to both the Crowbar and Stunstick.
• Modified Stunstick model to better match the world model seen in Half-Life 2.
• Fixed the gosh-dang thumbnail.

SMG1
• Re-timed SMG1 reload animations.
This added about 0.33 heh seconds to the early reload and 0.50 to the full reload, and (at least to me) feels a bit closer to the timing in Half-Life 2.
• Slightly nerfed SMG1 accuracy. 0.025 -> 0.035