Rivals of Aether

Rivals of Aether

ROBLOXian
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Update: 12 Nov, 2020 @ 8:18am

v4.7
-added steve support

Update: 20 Oct, 2020 @ 5:02pm

v4.6
-added abyss mode runes!

-increased leave_ground_max (5 -> 7)

-decreased neutral air startup (7 -> 5)

-increased initial dash speed (6 -> 6.5)
-increased dash speed (5.5 -> 6)
-lowered ground friction (.5 -> .4)

-lowered darkheart base hitpause (20 -> 7)
-added hitpause scaling to the darkheart (0 -> .6)

Update: 1 Oct, 2020 @ 2:27pm

v4.5
-up special works differently now. check it out
-landing down air now restores your up special

Update: 1 Oct, 2020 @ 11:39am

v4.4
-removed the initial up strong hitbox
-decreased up strong startup (13 -> 11) [and made it come out sooner after releasing the charge]

-new forward strong animation!
-increased knockback scaling on forward strong's sweetspot (1.05 -> 1.1)

Update: 27 Sep, 2020 @ 5:01pm

v4.3

Update: 25 Sep, 2020 @ 5:50pm

v4.2
-bandaid fix for nspec swap's visual breaking

Update: 25 Sep, 2020 @ 5:54am

v4.1

Update: 29 Aug, 2020 @ 2:08pm

v4.00001
-fixed linked sword neutral special's first hitbox lasting one frame too long

Update: 27 Aug, 2020 @ 11:54pm

v4.0
-added blue highlights to css art
-updated css art
-holding down while switching swords will now move you through the cycle backwards

-lowered gravity speed (.55 -> .5)

-decreased initial dash speed (7 -> 6)
-decreased dash speed (6 -> 5.5)

-lowered max fallspeed (11 -> 9)
-lowered fastfall speed (16 -> 13)

-lowered shorthop height (7 -> 5.5)

-lowered walljump hsp (7 -> 5)
-lowered walljump vsp (11 -> 10)

-increased air friction (.02 -> .04)


====forward air====
-it's a new move. again. have fun [it's a multihit now]


====up strong====
-new up strong animation
-changed up strong pratfall to be endlag (22 frames)

-adjusted up strong vsp boost to go with the new gravity changes
-decreased size of the moving hitbox on up strong
-increased lifetime of the moving hitbox on up strong (9 -> 11)
-increased up strong startup (9 -> 10)
-increased knockback scaling on the moving hit of up strong (.8 -> 1)
-increased hitpause scaling on the moving hit of up strong (.6 -> .8)
-increased damage on the moving hit of up strong (6 -> 9)

-decreased width of the initial hitbox on up strong
-decreased height of the initial hitbox on up strong
-made the initial hitbox on up strong last all 3 frames of the blast animation
-gave the initial hitbox on up strong different hit sfx
-decreased damage on the initial hit of up strong (8 -> 7)



-increased neutral special [linked sword] endlag (8 -> 12)
-increased neutral special [darkheart] endlag (8 -> 18)
-added whifflag to all variants of neutral special


====down air====
-new down air animation
-gave down air actual endlag (10 frames)

-decreased down air fall speed (15 -> 14)

-increased active frames on down air (9 -> 12)

-lowered down air cooldown (45 -> 40)
-changed down air cooldown to only trigger on-hit

-changed down air angle (90 -> 80)
-increased base knockback on down air (7 -> 9)
-decreased knockback scaling on down air (.5 -> .3)\
-increased down air damage (6 -> 7)
-added 3 frames of extra hitpause to down air


====other, minor stuff====
-changed outline color on the gameboy alt

-fixed shading on neutral air animation
-decreased neutral air endlag (8 -> 7)

-changed down strong sweetspot to have different hit sfx than the sourspot
-lowered self-damage on down strong (7 -> 4)

-increased up special vsp (5 -> 6)

-increased down special startup (6 -> 9)

-increased up air landing lag (4 -> 5)

-made up air visual better match how long the hitbox lasts for

-made it so you can no longer act out of up special until frame 4 or later


====bugfixes====
-fixed forward special air hurtbox not working correctly
-fixed some general up special jank
-moved the code for switching swords to a different script [it worked fine before - this is just in case anything happens]


====really minor stuff====
-added wall-e support

Update: 29 Jul, 2020 @ 9:20am

v3.12
swallowed = 0;