Rivals of Aether

Rivals of Aether

ROBLOXian
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Update: 1 Feb @ 7:23pm

v4.16
- added miiverse support (8 of the 10 posts were by ricE :eggdog:)

Update: 31 Dec, 2024 @ 2:47pm

v4.15
- every alt now uses a separate color slot for the torso slot's shading
- added an alt for dev derby 5

- increased ice dagger neutral special first hit damage (1 -> 2)
- increased ice dagger neutral special finisher damage (2 -> 5)

- increased forward strong sourspot base hitpause (7 -> 9)
- increased forward strong sourspot hitpause scaling (0.9 -> 1)

- increased ustrong strong base hitpause (5 -> 8)

- increased up air hitpause scaling (0.25 -> 0.4)

- increased late hit neutral air base hitpause (5 -> 6)
- increased late hit neutral air hitpause scaling (0.3 -> 0.5)

- fixed forward tilt not having a hitstun multiplier like jab
- increased jab/forward tilt hitstun multiplier (0.5 -> 0.7)

- switching swords now stops the sword unsheath sfx before playing a new one

Update: 17 Aug, 2024 @ 9:20pm

v4.15
- fixed down special not having a color set for one of the alts

Update: 16 May, 2024 @ 3:08pm

v4.14
- added extra hit sfx to darkheart neutral special
- increased darkheart base hitpause (7 -> 9)
- increased darkheart hitpause scaling (0.6 -> 0.7)
- fixed darkheart neutral special being one frame too active

- fixed illumina neutral special's visuals not matching the first hitbox's active time

- increased forward strong non-sweetspot hitpause scaling (0.7 -> 0.9)

Update: 12 May, 2024 @ 10:34pm

v4.13
- added css select sound
- removed the blue rim lighting from the css art

- decreased down special hitstun multiplier (0.7x -> 0.5x)

- increased jab/forward tilt startup (9 -> 10)
- decreased jab/forward tilt base knockback (5 -> 4)
- decreased forward tilt hsp (4 -> 3)

- fixed up tilt's whifflag being incorrect

- fixed dash attack's hitbox briefly staying active when the move goes off a ledge
- fixed dash attack not having whifflag
- decreased dash attack endlag (20 -> 15) [20 on whiff -> 23 on whiff]

- decreased neutral air early hit base knockback (8 -> 7)
- increased neutral air early hit hitpause scaling (0.5 -> 0.75)

- fixed back air's whifflag being incorrect

- down air now also bounces with non-player hits

- decreased down strong startup (26 -> 23)
- decreased down strong base knockback (9 -> 8)
- increased down strong weak hit base hitpause (4 -> 6)

Update: 6 Dec, 2022 @ 2:11pm

v4.12
-added dakota's alt

-up special is no longer given back when robloxian gets hit
-added HUD indicator for whether or not you can use up special

-slightly updated sword HUD indicator sprites
-updated something

Update: 4 Dec, 2022 @ 1:52pm

v4.11
-decreased forward special damage (10 -> 8)
-decreased forward special hitstun multiplier (0.9 -> 0.7)
-fixed forward special projectile offset (this also might have shifted the location it spawns in slightly)

-decreased down special hitstun multiplier (0.8 -> 0.7)

-increased down strong sourspot damage (7 -> 11)
-increased down strong sweetspot damage (9 -> 15)

-decreased up air knockback scaling (0.8 -> 0.7)

-increased down tilt endlag (5 -> 8)
-removed 0.6x hitstun multiplier from down tilt
-removed 0.6x drift multiplier from down tilt

-increased back air damage (6 -> 8)

-decreased jab projectile lifetime (20 -> 17)

-fixed a bug where airdodging out of up special would force you to move upwards
-added a thing

Update: 8 Jun, 2021 @ 11:19am

v4.10
-lowered wavedash_adj (1.35 -> 1.2)
-increased waveland friction (.04 -> .05)

-utilt startup increased (3 -> 5)

-increased forward air landing lag (5 -> 6)

-added forward special hitstun multiplier (.9x)
-decreased down special hitstun multiplier (1.1x -> .8x) [oops]

Update: 12 Apr, 2021 @ 6:44am

v4.9
-hopefully fixed up special occasionally cancelling out knockback taken while the hover is active

Update: 9 Apr, 2021 @ 10:41pm

v4.8
-recoded the way up special's vertical momentum works