XCOM 2
[WOTC] PAYDAY 2 Cop Mega Pack (v1.1.1 - Helmetless Update)
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Update: 24 Dec, 2021 @ 9:36pm

-Cooked the mod's assets to reduce the file size from 154 MBs to 19 MBs

Update: 25 Aug, 2020 @ 2:58pm

-I got my blender saves mixed up and accidentally reverted the Helmetless update changes, so i'm reverting back to the latest update before August 23rd and i'm not fucking around with this shit any more

Update: 23 Aug, 2020 @ 2:23am

Version 1.1.2

-Removed the normal textures, as these were the culprits behind all of the seams bi-secting the models - hopefully this doesn't fuck with the quality too much, you might notice some wrinkles missing and/or less pronounced than usual, but otherwise, everything should mostly be the same

-Sized down a bunch of textures to save space, lowering the total size of the mod from 154 MBs down to 81 MBs (the quality shouldn't be compromised by this)

-A couple of model tweaks here and there

Update: 29 Feb, 2020 @ 8:14pm

-Lowered the size of some textures to decrease mod size (this shouldn't affect visual quality)

Update: 26 Nov, 2019 @ 3:08pm

-Fixed the Cloaker's shoulders animating a bit weirdly

Update: 24 Nov, 2019 @ 10:06pm

Version 1.1 - Helmetless Update

-Adjusted every armor set to support the XCOM heads, making Invisible Heads no longer a requirement

-Adjusted all helmets to better fit the XCOM heads

-Various other minor tweaks to the models

Update: 19 Nov, 2019 @ 3:26pm

Version 1.01

-Added the FBI Agent along with a new torso gear equip option to the roster

-Touched up the model and weight painting on the Blue SWAT/FBI SWAT/Gensec Elite/Medic's shins

-Touched up the arm patches on the Blue SWAT/FBI SWAT/Gensec Elite/Medic to hopefully look a bit more polished

Update: 18 Nov, 2019 @ 10:58pm

-Adjusted the Regular Dozer's normal texture to fix a visual bug causing the upper quarter of the faceplate to be partially obscured by shadow

Update: 18 Nov, 2019 @ 9:27pm

-Initial Release