Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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Update: 22 Mar, 2021 @ 1:44pm

Update 16
- Changed so that explosive ammo will now deal energy damage vs shields
- Higher damage vs shields
- Slight resistance change for armor types

Update: 17 Mar, 2021 @ 5:20am

-Stat Changes-
MK1
-Velocity: 600

Mk2
-Velocity: 600

MK3
-Velocity: 650

HDT(!)
-Velocity: 550

X-3
-Velocity: 750

Update: 16 Mar, 2021 @ 1:43pm

-Stat Changes-
MK1
-Velocity: 550 -> 700
-Rotation Rate: +40%
Mk2
-Velocity: 500 -> 700
-Rotation Rate: +40%
MK3
-Velocity: 550 -> 800
-Rotation Rate:+25%
HDT(!)
-Velocity: 500 -> 600
-Rotation Rate: +33%
X-3
-Velocity: 650 -> 850
-Rotation Rate: +27%

Switched from Advance targeting to Accurate, solved shake issue that could have affected tracking(?)

Update: 9 Dec, 2020 @ 3:13pm

Removed Debug lines from MK3

Update: 2 Dec, 2020 @ 4:45pm

Update
Added support WeaponCores new way of handling projectile health and damage vs projectiles

Update: 21 Aug, 2020 @ 3:48pm

-Update-
Fixed issue with static weapons causing client crash when using control, control is now removed.

Update: 22 May, 2020 @ 1:33pm

Update
Fixed issue with Flak damage. Note: might need to rebalance damage

Update: 15 Apr, 2020 @ 1:40pm

Update
Fixed progression for fixed weapons
Coilgun: increased projectile speed

Update: 1 Apr, 2020 @ 4:35pm

Update: 1 Apr, 2020 @ 11:48am

Rebalance Pass 1
- Increased range
- Tweaked Inaccuracy
- Increased velocity on some projectiles
- Tweaked rotation/elevation Rates