Space Engineers

Space Engineers

[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
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Update: 1 Jan, 2022 @ 5:00pm

Update
-Various tweaks
-Some damage increase on: Mk1/2/3 and X-3
-Visual tweaks of Coil projectile

Update: 31 Dec, 2021 @ 8:17am

Fixed issue with ammo order in MK3 config causing weapon to fail

Update: 30 Dec, 2021 @ 1:58pm

Update
Converted to new AoE damage config for Weapon Core
As a result of this the weapons had to be rebalanced. Its a process of learning the new system vs before so there might be issues here and there in regards of balance

While doing this X-3 got tweaked to be more effective vs Heavy armor with a different damage profile

Update: 13 Dec, 2021 @ 3:17pm

Fixed issue with flak

Update: 12 Dec, 2021 @ 12:31pm

Fixed scope issue on static weapons
Could cause NPC ships to not fire

Update: 4 Dec, 2021 @ 12:50pm

[Update]
Converted weapon configs to WeaponCore 2.0 format

Changes
- Telion Flak got some rework

The rest should be like before

Update: 17 Aug, 2021 @ 11:52am

- Fixed missing vanilla smoke

Update: 21 Apr, 2021 @ 11:51am

Major Update
[Ammo Cost Rebalance]
Been on the todo list for a long time. All ammo costs have been rebalanced. The approach have been to use production time(ore -> ingot) as a referense.
- Overall its much cheaper
- Platinum is now only required for: Mk3, X-3 and Coil ammo
Will do some more tweaks on this.

[Cost and Durability Rebalance]
Tweaks to durability for some turrets

[Weapon Performance]
Some weapons got increased firerate but reduced per shot damage to compensate
Increased rotation/elevation rates


[Effects]
New fancy muzzle and hit effects

Update: 3 Apr, 2021 @ 5:38pm

Update 17
- Updated collision model of MK1 turret. Should solve issues with turret not targeting

Update: 24 Mar, 2021 @ 3:43pm

Reverted tracking back to advance on some weapons